imo it's another step toward easy mode ff.

As a crafter, I'm very upset about ditching them treatises and sub skill requirements. As if guild points weren't already nearly useless (especially once you get all the treatises), now they're making them totally useless.

Secondly, as a xiv player in general IMO the developers are completely misguided and off the mark with their reasoning. "While there are numerous types of materials and parts in existence, low market demand has resulted in shortages for a large number of items"... NO. Being limited to 2 retainers with limited slots in a convoluted and broken market system is much more of a factor than demand.

Players have 2 retainers to sell finished crafts (btw, thanks for still not letting us distinguish between NQ, +1, +2, +3), misc loot / mining mats / botany mats/ fish, gear from leves, ect... I can't speak for every player, but I for one don't sell parts because there' s no room. Both my retainers are always kept fully stocked with finished items and loot. Heck i don't even have room to store parts, when i make something i make it from start to finish.

if devs actually read non jp comments, please note --> it's not a lack of demand, it's a lack of space and ability to find what you need! PLEASE fix the market system and don't nerf crafting