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  1. #1
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Wow. They weren't kidding when they said 1.19 would be a monster patch. Most of the stuff in there I don't mind either way. But the last things stand out to me:

    Removal of Crafting Facility and Treatise Requirements
    As with secondary class skills, crafting facilities and treatises are virtually essential for current recipes. New recipes, however, will require neither at this point in time.

    * Alternate uses are being considered for crafting facilities and treatises.
    This is VERY interesting. All those guildmarks spent on manuals. They need to do something, but the question is what and from what angle?

    Simplified Color Customization
    Currently, players can customize the color of their item only by using colored intermediary materials. This process is rendered extremely complicated due to the fact that intermediary materials come in various hues, along with the existence of dedicated dyes for different types of material (lumber, cloth, metal, and leather).

    The new recipes will allow players to color-customize items in a single step by using dyes. Furthermore, universal dyes will be introduced that can be used across all material types.
    http://www.youtube.com/watch?v=YKUOB8MN4Kc
    (1)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Everything is good to me, they just have to remember by the time they remove all the old recipes to remember that there are some quests that require special items. R36 weaver quest requires Raven-Black Velveteen cloth, so if they remove the recipe to dye it black directly, they are going to have to change the required item for that quest. There are other quests with in the same situation too.

    Also, Since there will be no 'parts', and whatever else they decide to remove like 'decorations', they need to change some craft skills that are more effective to those particular items.
    (2)
    Last edited by Reika; 08-19-2011 at 01:15 AM.

  3. #3
    Player

    Join Date
    Apr 2011
    Posts
    10
    I think that getting rid of parts to make items is a step backwards if you ask me and aslo getting rid of needing a sub craft to do some crafts again it's a bad idea as it will lead to a kill to the market not make the market stock of items better as everyone will then be able to level just one craft and make eveything in that craft leading to more on the market at first but with so many people wanting gil the price for these items will drop drastically and so people will then say it not worth my time to make them anymore just to please all those that wanna craft an item but not bother with doing the sub class to make it, and making life easier for them even though they must be items that they can make still without a sub craft such as parts for examples. People need to learn to go out and do leves for crafting gain the recipes from them not go jumping ahead to higher items i have Rank 16 BSM and 16 GoldSmith and i have yet to be given a recipe requiring a sub Craft job I also have Weaver at Rank 10 i think it was when i last used it, i don't know if they is bot's about or not but won't taking away the Sub Craft Job also open it up more to people that do just use a bot system to flood the market at a huge reduced rate
    (1)

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