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  1. #21
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Blue79 View Post
    totally agree here, i certainly don't mind an element of probability but please tell us the rules... i don't know how many times i've tried to HQ something and got NQ at 400+ quality and then the next day HQ1 some random synth i'm grinding on (or making lumber/shards/ect) with 20 or 30 quality
    Huh, always thought it was rather simply to figure out:

    Quality at the end does not simply give you HQ, it increases your chances of getting HQ.

    I mean its not like youve ever gotten a random HQ+3 while doing some mass producing with end value no higher then 30 quality, right?

    Often, increasing the chances does not increasing them to 100%~ degozaru
    (0)

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    In part these changes are needed. Given the changes in the SP curves at low ranks, and the introduction of bonus SP from rank 1 to 24, people spend less time at the lower ranks. In turn, this means that the value of lower ranked gear is diminished (because it is used for less time). So, the recipe changes make perfect sense for ranks 1 to 30, in my opinion.

    Additionally, the level of complexity in crafting FROM RANK 1 is probably too high. Most games work on a progression system that starts off simple, and slowly adds complexity, along with the mechanisms for the player to learn how to utilize that complexity in order to generate more satisfying play. Currently, there is a lot of complexity tossed in at the very beginning of the crafting experience, and it doesn't really get much more complex after that. Starting new crafters off with a simplified crafting system makes perfect sense in this regard (in my opinion).

    Regarding the limitations of the market system. While it is true that the market system could be improved to accomodate trading of parts, there ARE alternatives. One idea that occurs to me is to utilize the crafting guilds. Currently the crafting guilds sell a modest variety of parts and materials, but generally only at mid-level, and only at a premium price. If the already implemented "task boards" could be adjusted to provide tasks to produce various parts and materials, and then those same parts and materials were made available through a "craft guild market", this would provide a mechanism for the exchange of parts and materials, without overburdening the already-struggling market system.

    For example, wooden handles would be a natural task for the CRP guild. So, a player that is looking for a wooden handle would know to travel to the CRP guild in order to buy a wooden handle. The CRP guild could offer tasks for player crafter to create the wooden handles when "the stock gets low". In this way the crafting guilds could still play a role in the social fabric of Eorzea, parts could be made available (in a way that does not "compete" with crafters making parts), and everyone could be happy? Probably not, but maybe a little bit.
    (0)

  3. #23
    Player
    Letrange's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Letrange Strange
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Ok, I'm changing my mind about the synthing changes. Gimi the simplified changes right now please. I recently got some friends in the game, and that snowballed by getting a few more friends in. Yay, I can form light parties with friends to go do things now. Oh crap I'm the only one who can make anything in the LS...

    Yep these changes are going to be a godsend to LS crafters if ever you get a sudden influx of newbies. Holy crap do newbies need a lot of equipment! And they cycle thru it so fast! I spent most of the last weekend either gathering rarer materials or crafting everything in sight. And most of it doesn't even give good progress but is critically necessary to help my friends progress.

    So yea, although intellectually I like the realism of the existing crafting system, in reality, drowning in newbies, gimi the simplified one post haste! Even if it's a case of SE fixing the wrong thing (the lack of parts on the market was the market's fault not the parts fault), at this point I don't care.
    (0)

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