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  1. #1
    Player
    Yazoo's Avatar
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    Mar 2011
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    Gridania
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    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50

    [dev1016] Discussion

    http://forum.square-enix.com/ffxiv/threads/276
    Let's discuss.

    The patch will introduce new recipes designed with accessible synthesis in mind. Barring some exceptions, the new recipes will boast simplified steps and ingredients over existing ones.
    At first I was happy. It was strange for me, that for r10 recipe i need a r30 material. I tought that ranks of recipes will be systemized.

    Yoshi, please don't simplify craft too much. For me it was interesting to create weapon from parts, not from ore, wood and string.
    And please, leave customization of item color by using colored intermediary materials. Please!
    (6)
    Last edited by Yazoo; 08-18-2011 at 07:11 PM.

  2. #2
    Player
    MariyaShidou's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Simplify the colouring is alright, but removing part and intermediary materials just killed it IMO. If they are going to abolish those, might as well give us Auto-Craft and Bulk-Crafting, I will be happily leave my char on overnight and hit cap because it seems like that is where the game going to...
    (5)

  3. #3
    Player
    Yazoo's Avatar
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    Mar 2011
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    Gridania
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    Character
    Yazoo Ramoir
    World
    Sargatanas
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    Miner Lv 50
    Well, I don't realy against simlifying of coloring, but it was very interesting to create colored items from colored mats.
    (0)

  4. #4
    Player
    Rinsui's Avatar
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    Mar 2011
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    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Perfect. Finally I'll be able to just produce my clothing without the necessity to spend days hoarding shiploads of intermediary materials, manuals, dyes and crafts. I can see that this may piss off a few dedicated craft(bott)ers, but at the current state of the game, and considering the low appeal of an overly complicated crafting system for newcomers, this was definitely the right thing to do.

    Yoshis current direction is clear: make the game accessible for a larger audience. Even if it hurts (or even drives out) players who spent the better part of the past year sitting in a corner in the Uldah wards spamming standard synthesis.
    (4)

  5. #5
    Player
    Saifaa's Avatar
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    Jul 2011
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    32
    Character
    Saifaa Legion
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    I keep telling to myself: "WTF???"
    Please SE don't do that, it's way too simplified, and demands much more work than a better (for me) synthesis system would need:

    The realism of the game was for me the absolute first reason I came to the game, and keep playing it since alpha. Many things i like are already abandoned, or simplified: Auto-attack, No fatigue anymore, and now the synthesis? Needing different lacquers, dyes, enamels for the different materials is just awesome, including the fact that you have to gather some in so much places.

    I mean, I agree with the difficulty encountered when crafting as explained in the [dev1016] post, but that's what interest me, the few things the system need are "needed Rank" adjustment for consecutive and intermediate materials and maybe the amount of what is created when you don't need 12 of that.

    I swear, i'll be happy if every updates lead to a good game, but except the add of contents, the revisions of the different Combat and Crafting system do not please me (again, just talking for myself, maybe all players don't want a realist MMO, and would prefer an easy one, but come on, such games are all over the MMO market, and FFXIV was coming with so much new things that really interest people!) This is the game I like to play, and would like to continue to play.

    I'm losing gradually what I loved at the first sight, and maybe if some other game come out with that "thing" that the game had at the beginning, i'll look into it.

    I really hope it won't happen for me or other people, because that's a great game from many views.
    (2)

  6. #6
    Player
    Saifaa's Avatar
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    Jul 2011
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    Character
    Saifaa Legion
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rinsui View Post
    Yoshis current direction is clear: make the game accessible for a larger audience. Even if it hurts (or even drives out) players who spent the better part of the past year sitting in a corner in the Uldah wards spamming standard synthesis.
    No disrespect, but i don't see how sitting in a corner (I hate botters too) have something to do with the complexity of the system, because what those people are obviously looking for is sp and money. I can't see how a simplified craft system could be better, in my opinion it will be even worse if the prerequisites are lower.

    As for the policy of the producer and SE for expanding the player base, i'm not against it, but i'm not sure if looking a bit more like another average MMORPG would help, maybe i'm wrong. I myself can see how the specter could be wider and attract more people, but i'm not looking into the same thing when I look for a game, so I can only speak from my point of view.
    (3)

  7. #7
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I agree with all the changes. It will do more to bring some sense into the crafting process and prevent our inventories from exploding.
    (4)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #8
    Player
    Aargoth's Avatar
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    Mar 2011
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    20
    Character
    Aargotha Amazey
    World
    Ragnarok
    Main Class
    Weaver Lv 60
    For me as a non-hardocre player the current crafting system WITH all the steps in between was the reason to start really looking into FFXIV again. I really like how you need to put your robe together form sleves, back, front etc... and it made the crafting way more interesting than in other games where you just hit enter and wait for the result.

    For many of those who really enjoy the crafting in FFXIV (and I do not talk about them grinders, who just skill a job to have it at 50 and then never use it again), it will take away a good part from the game, and yet again make it "replaceable" by one of the other dozens MMOs out there.

    The coloring and the levels for the crafts need a change, I totally agree on that. But removing sub-skills (they also existed in FFXI) and the component crafting will take away another good piece of the game.
    (4)

  9. #9
    Player
    Geesus's Avatar
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    Aug 2011
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    Limsa Lominsa
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    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Can I ask a question to you all? Why to create a R10 item do you have to have another sub crafting job R30 in order to create that part? Personally, I thought it a bit overkill. If it's a R10 item then as a R10 crafter you should be able to make it. I always thought if I reach this R as such and such crafter I would FINALLY be able to make my own stuff instead of buying it at inflated prices and I wouldn't have to rely on someone else to craft it. I like the sub job part but the differences in the R abilities TO craft it seemed weird. Maybe if it was explained as to why it HAD to be that way I would better unerstand why it upsets you all so much.
    (0)

  10. #10
    Player
    Catapult's Avatar
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    Mar 2011
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    Lotus Gardens
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    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Wow. They weren't kidding when they said 1.19 would be a monster patch. Most of the stuff in there I don't mind either way. But the last things stand out to me:

    Removal of Crafting Facility and Treatise Requirements
    As with secondary class skills, crafting facilities and treatises are virtually essential for current recipes. New recipes, however, will require neither at this point in time.

    * Alternate uses are being considered for crafting facilities and treatises.
    This is VERY interesting. All those guildmarks spent on manuals. They need to do something, but the question is what and from what angle?

    Simplified Color Customization
    Currently, players can customize the color of their item only by using colored intermediary materials. This process is rendered extremely complicated due to the fact that intermediary materials come in various hues, along with the existence of dedicated dyes for different types of material (lumber, cloth, metal, and leather).

    The new recipes will allow players to color-customize items in a single step by using dyes. Furthermore, universal dyes will be introduced that can be used across all material types.
    http://www.youtube.com/watch?v=YKUOB8MN4Kc
    (1)

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