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  1. #11
    Player
    Yukariko's Avatar
    Join Date
    Aug 2014
    Posts
    146
    Character
    Viola Frost'yukari
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Defteros View Post
    isn't this already the SCH standard setup for low levels?
    Nah in low levels, Selene gets the job
    I'm talking about ex roulette
    (0)

  2. #12
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Challenges would be a nice incentive to make premade parties to run dungeons rather than only having the duty finder as an option.

    I would be nice to see PF dungeon runs that aren't DD farms.
    (0)

  3. #13
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    I like the idea of "Dark Souls" like challenge stuff but I would like it to stay out side of DFs. Now challenge modes for PF would be fine. It would be a way for non-raiders,solo players and time short players to earn extra tomes, earn top tier gear or rare gear and give some burnt out players (like myself) a reason to keep playing.
    (0)

  4. #14
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Any handicap that involves some kind of mp gimp is loke a huge no.
    Can u imagine, u go into pharos, have half max mp as whm and every enemy has a damage buff etc? A lot of things would be too unbalanced lol

    It would only work in full pre made groups where u can control a few variables as to df where u get random ppl etc.
    (0)

  5. #15
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    I know the community is very anti speed run, but if they removed all barriers in dungeons, even both boss barriers, you would open up some interesting mechanics.
    (0)

  6. #16
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Or how about we just don't run dungeons on our 120+ gearsets?
    (1)

  7. #17
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Coldheart View Post
    a) Difficult modifiers: At the beginning of dungeon (or during the "commence check") players can vote in options to increase the difficulty (strong enemies, permanent damage/healing debuff to all players, etc). Each modifier also increase the rewards (more XP and gil from monsters, better loot chests, etc)
    You can do this already with reducing the equiped average ilevel. Except the rewards.
    (0)

  8. #18
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Itseotle View Post
    I know the community is very anti speed run, but if they removed all barriers in dungeons, even both boss barriers, you would open up some interesting mechanics.
    It must be at best 1 in 10 experts that isn't a speed run when I do roulettes. At least on EU data server, there are more inclined to pul multiple mobs as opposed to one pack at a time. Which I prefer, as adds a little challenge, as MNK, SCH or when I tank em. Especially when on SCH, keeping tank healthy while trying to weave in some dots, micro managing pet so I can keep DPSing has, imo, made me a better SCH than just doing easy single pack pulls.

    Challenges does help you improve, making things easy can make you complacent.
    (0)

  9. #19
    Player
    Silvanoshi's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    88
    Character
    Silvanoshi Starwind
    World
    Faerie
    Main Class
    Conjurer Lv 90
    I think the golden saucer mini-games should be giving exp on the class you are playing as....
    (0)
    The best Final Fantasy was the one everyone played at age 12!

  10. #20
    Player
    Kahoku's Avatar
    Join Date
    Jan 2012
    Posts
    14
    Character
    Kahoku Tatsu
    World
    Sargatanas
    Main Class
    Miner Lv 50
    What if they made side passages with mini bosses that give unique rewards: rare crafting materials, materia drops, company seals whatever as to make dungeons less linear. I'd also like to see different drops in coffers along the way as well instead of pots.
    (0)

  11. 12-31-2015 09:32 PM

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