I've been digging a bit into the example high level recipes that Yoshi-P posted (courtesy of the translation by the fearless Bayohne), and some of the results surprised me.
Key take-away here is that there are SIX (6) ingredients that must be made HQ in order for an HQ final result. Also note that THREE (3) of these are Cobalt Plates. Recall that there is no skimping any more.
Every single ingredient to the recipe must be HQ!
Here was the surprising part to me. On my first couple of read-throughs, I had thought that the general rule was: Raw Material ~> Ingredient ~> Finish Item. But here we see an ingredient (Cobalt Plate) made from another ingredient (Cobalt Ingot). Also, note that now a Plate takes TWO (2) Ingots. The old recipe for plates required a single ingot. This will make creating HQ Cobalt Plates a lot harder then the other three ingredients.
Here is the Cobalt Ingot recipe. A key piece of missing information is the number of ingots produced. The current recipe for ingots is 5 nuggets ~> 1 ingot, so making 1 ingot is a viable assumption. However 4 ore ~> 12 nuggets ~> 2.2 ingots, so 2 ingots is also a viable assumption.
No surprises in the rest. The other three ingredients are the usual Raw Material ~> Ingredient ~> Final Item.
HQ Assumptions:
Now, we have to make a few assumptions. How hard will it be to HQ an Ingredient, given HQ materials? The harder assumption is that it will be as difficult as creating an +3 material / part result under the current system. An easier assumption would be creating a +2 or +3 result.
Using the
Mooglebox HQ calculator, and assuming a very competent crafter (equal rank synth, a starting Quality of 300 from HQ mats, and 100 Quality gained during synthesis), a finish Quality of 400 yields about a 2% chance to +3 and a 6% chance to +2.
- Harder assumption : 2% chance ~> expected 50 synths to make HQ Ingredient
- Easier assumption : 8% chance ~> expected 12.5 synths to make HQ Ingredient
For the Cobalt Rings, Boar Leather, and Electrum Ingot, this is not horribly onerous, even for the harder assumption.
Hardest Assumptions:
However, the Cobalt Plates are another matter. Since we need 3 plates, the harder assumption requires 150 plate synths to generate this. However, this requires 300 HQ Cobalt Ingots (remember that it is TWO (2) Cobalt Ingots per Cobalt Plate).
In turn, to generate 300 HQ ingots, using the same harder assumptions as above, would require a staggering 15,000 Cobalt Ingot synths. This in turn would require 30,000 HQ Specular Iron Ore and 30,000 HQ Iron Ore. At 2 minutes per synth, these 15,000 Cobalt synths would represent over 20 days of synthing time. Clearly this would be
HARD!! (or at least tedious).
Second Hardest Assumptions
Easing up on the requirements a bit, if the ingot synth generates TWO (2) ingots per synth, then only half the number of Cobalt Ingot synths would be required -- a mere 7,500, taking a mere 10 days of crafting to accomplish. This is probably a bit of overkill on the difficulty as well.
Third Hardest Assumptions
The next step of difficulty is if the ingot synth generates 1 ingot, but a (current system) result of +2 or +3 makes on HQ result.
In this case, to generate 3 plates requires an expected 37.5 plate synths. Doubling this (needing 2 ingots per synth) means a requirement of 75 HQ Cobalt Ingots.
To generate the 75 HQ Cobalt Ingots, a total of 937.5 ingot synths are expected. This would require 1875 HQ Specular Iron Ore, and 1875 HQ Iron Ore, and an estimated 31 hours of synthing (at 2 minutes per synth) to process. This is now entering the realm of the possible, but 31 hour of grinding ingot synths to generate enough Cobalt Ingots is unlikely to be anyone's definition of "easy"
Easiest Assumptions
If the HQ rate is the most generous (same as +2 or +3 of current system), and the ingot synth generate TWO (2) ingots per synth, then the 75 HQ Cobalt Ingots could be generated with only 469 Cobalt Ingot Synths. This would require 'only' 938 HQ Specular Iron Ore and 938 HQ Iron Ore, with a processing time of 15.5. hours.
Conclusion
This synth is not necessarily the definition of "easy". Even with the most generous assumptions (an 8% chance to HQ PLUS the new ingot recipes generating two ingots per synth), well over 16 hours of crafting time and over 2000 units of HQ materials (expected values, so subject to luck/chance) are required in order to make an HQ pair of Cobalt Sabatons.
Further, this does NOT include the time / cost for upgrading the sabatons using the recipe for dyeing them red. The dyeing recipe requires an additional Cobalt Plate. From above, each plate is taking about 5 hours of time.
On top of this, with the new materia system, the chance of this item being destroyed when attempting to socket with two or materia may be high.
This system is starting to look less easy.