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  1. #801
    Player

    Join Date
    Mar 2011
    Location
    Besaid
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    5,019
    So heres a good question regarding HQs to pass on to yoshi....

    How will current HQ items transition into the new HQ system?

  2. #802
    Player

    Join Date
    Aug 2011
    Posts
    171
    I'm soooo disapointed, i've been waiting for this news all week. I was hoping Yoshi was gonna doing somting nice in the future with crafting that would justify the over simplifcaction.

    Sadly looking forwards i just see more problems with his plans for the system. he has been doing a really good job with other stuff even if most has been in the wrong order, but i guess there is so much wrong working out the correct order is as hard fixing the issues ^^.

    I wouldn't consider my sef a hardcore gamer or crafter maybe somewhere in between hardcore and causal and a feel these change will distroyed a huge portion of the game.

    All HQ mats need to make a HQ item what a load of BS, HQ mats are gonna be tough to get, the causual players that Yoshi is aiming for are already complaining about dungons being too hard, i doubt these HQ mats will remain hard to get for long.

    the bottom line is what you gonna have is no economy which will not be a issue as every one and there dogs will be able to make/fix everything, no item will come up for sale as no one is gonna systh gear with no chace of making a profit off HQ's.

    The is a weird way to go but it does fix the incredably flawed market ward system w/o actuall doing anything to it.
    (2)

  3. #803
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    well to sum up yoshi's post the crafters were right to worry about this new system. this is taking 10 steps backwards.
    (6)


    http://crystalknights.guildwork.com/

  4. #804
    Player

    Join Date
    Jun 2011
    Location
    Windurst / Ul'dah
    Posts
    42
    Quote Originally Posted by Okiura View Post

    The is a weird way to go but it does fix the incredably flawed market ward system w/o actuall doing anything to it.
    gotta respectfully disagree. i don't think this fixes the market ward system at all, rather it just adds another level of fubar

    on side note:
    - they can't increase inventory space do to cost of hard drives for servers? Seriously?!? go ask blizzard how they handle 20x your player base with faaaaar more space, or any other mmo as every single one has managed to deal with this issue

    -getting rid of +2 and +3 versions and moving to a NQ/HQ system? i think i just heard someone that saved to buy a +3 crab bow slit their wrist

    i think every time i read about upcoming changes i facepalm (except for chocobos and airship, good on them for that)
    (7)
    Last edited by Blue79; 08-24-2011 at 12:22 PM.

  5. #805
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    I sort of see what his plan is, but it seems like, at least from these posts, that it will create a lot of issues. Needing HQ to make hq also seems to take the only entertaining part out of crafting, the mini game to make HQ items was the one part of the system where the mini game actually served a purpose. Well, looks like they are going to end up totally recreating crafting by the end of the day, lets hope the system is good, and appeals to the people who enjoyed it before. Maybe not, but ehhh thats life i suppose
    (7)

  6. #806
    Player

    Join Date
    Jun 2011
    Location
    Windurst / Ul'dah
    Posts
    42
    i think the hq mats needed to make a hq product may be a translation issue... otherwise why bother with durability vs quality (and all associated skills learned and bought via guild marks)
    (3)

  7. #807
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Blue79 View Post
    i think the hq mats needed to make a hq product may be a translation issue... otherwise why bother with durability vs quality (and all associated skills learned and bought via guild marks)
    those will still matter when making hq mats
    just not hq finished items

  8. #808
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Blue79 View Post
    gotta respectfully disagree. i don't think this fixes the market ward system at all, rather it just adds another level of fubar

    on side note:
    - they can't increase inventory space do to cost of hard drives for servers? Seriously?!? go ask blizzard how they handle 20x your player base with faaaaar more space, or any other mmo as every single one has managed to deal with this issue

    -getting rid of +2 and +3 versions and moving to a NQ/HQ system? i think i just heard someone that saved to buy a +3 crab bow slit their wrist

    i think every time i read about upcoming changes i facepalm (except for chocobos and airship, good on them for that)
    yeahhh that server space issue hit me as bullshit as well, i mean all your inventory is text, they have databases which serve a much larger population much more often with much more information with no problems. I think he is just copping a plea there, saying something that sounds good to people who dont know too much about databases and servers.

    I mean having limited inventory is good for an MMO for many reasons, but the server space issue is not really one of them

    i mean they have things offering data storage free, and this game is gonna be 13 a month per person
    (6)

  9. #809
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I am glad I'm not the only one who read the posts and immediately felt wary. I'm still waiting to see more... but this didn't leave a great taste in my mouth...
    (5)

  10. #810
    Player

    Join Date
    Aug 2011
    Posts
    171
    Quote Originally Posted by Blue79 View Post
    i think the hq mats needed to make a hq product may be a translation issue... otherwise why bother with durability vs quality (and all associated skills learned and bought via guild marks)
    i hope it is, but sadly from reading other posts from the playerbase these changes are aim at they want to be guarnteed HQ synths with HQ mats rather then have to try a few times, so i just think this a step to please them. some also want cloase to 100% drops on rare items from NM's so my guess this will be the next step. from a company point of view tailoring a game for you desired player base is the correct thing to do but from an enteraining point of view it's not the best way to go IMO, what you'll end up with is everyone looking the same using pretty much the exact same gear. it won't be long before even the people that like these changes will get board and move on. FFXIV the 1st MMO you can complete.
    (4)
    Last edited by Okiura; 08-24-2011 at 12:40 PM.

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