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  1. #1
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    Quote Originally Posted by AreeyaJaidee View Post
    It should be an HQ market anyway.

    I say pricing is moot and it is because the over saturation occurs regardless. Everyone in FFXIV can craft just about anything with enough time and dedication.

    Crafters
    thats how it is right now too
    the people who dedicate to making stuff, make it
    alot of the unmade recipes, its cuz the materials take a long time to make so only those with the willingness to put time into it do so
    the hq market will end up being the same down the road, most people wont bother, but then youll have those who go out of their way for hq mats to make a good profit(and itl still take the extra time to do)

  2. #2
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    Sorry hit post by accident lol. I'm on iPhone >_>

    Crafters currently face the same issue as DoW: Specialisation

    ALOT of crafters complain that they don't feel important due to any regular Joe being able to craft. I think were missing the point that the craft system is still being restructured by SE because they know this is a issue.

    On the same hand: even when crafting gets advanced enough to
    Be a specialization, there will still be other specialists. I think a lot of players just need to drop the "I'm the only 50 WVR" mentality and focus on the excitement of what the future offers.

    If you're a crafter that is bored of loosing sales and making lame gear then step it up a notch and start working on HQ mats and NM gear.

    the new system also puts more favor on gatherers which is a good thing. Game needs more balancing like this
    (2)

  3. #3
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    You guys are missing three important parts here:

    - increased demand
    - varied item sales
    - archaic craft leveling

    The current itemlayer ratio suffers due to lack of FFXIV subscriptions. Until the game becomes more popular this will remain an issue.

    If you keep adding to the over saturation of course it will be a problem. Vary the items you sell.

    Which brings up the next issue: the method of ranking DoH in FFXIV is archaic and needs to be expanded: this will lead to less over saturation of items since crafers won't be hard pressed to sell those 40 jackets they just wasted time on.

    The future: the craft revision shows me two things.

    - SE is placing more empasis on non stackables
    - SE intends to expand ranking methods for DoH since there will no longer be a dependence on parts as a main ranking item.

    Many crafters are avoiding saying the truth. Parts are how we rank fast. SE knows this. Every other aspect of leveling in ffxiv is planned for revision with good replacements.

    SE knows what they're doing, I'm sure they're smart enough to crunch these numbers as it is their job. Don't go into referencing the old devs failures either this will all make sense soon I'm sure
    (1)

  4. #4
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    Quote Originally Posted by AreeyaJaidee View Post
    You guys are missing three important parts here:

    - increased demand
    - varied item sales
    - archaic craft leveling

    The current itemlayer ratio suffers due to lack of FFXIV subscriptions. Until the game becomes more popular this will remain an issue.

    If you keep adding to the over saturation of course it will be a problem. Vary the items you sell.

    Which brings up the next issue: the method of ranking DoH in FFXIV is archaic and needs to be expanded: this will lead to less over saturation of items since crafers won't be hard pressed to sell those 40 jackets they just wasted time on.

    The future: the craft revision shows me two things.

    - SE is placing more empasis on non stackables
    - SE intends to expand ranking methods for DoH since there will no longer be a dependence on parts as a main ranking item.

    Many crafters are avoiding saying the truth. Parts are how we rank fast. SE knows this. Every other aspect of leveling in ffxiv is planned for revision with good replacements.

    SE knows what they're doing, I'm sure they're smart enough to crunch these numbers as it is their job. Don't go into referencing the old devs failures either this will all make sense soon I'm sure
    i really dont think you understand where a few of us crafters are coming from in this late thread right now
    we arent saying the changes are bad, we arent arguing against them(least im not)

    but there are several VERY ignorant posters, who have no grasp on the market, or crafting at all, who are preaching like things are gonna be all perfect and better now without even understanding a thing at all

    also, we are varying the items we sell, we know how the market works, weve been playing it for a while now. those who craft seriously have been continuing to make a profit because we know how it works, those who tried to get in and make a few bucks not understanding gave up cuz they just made random items or mass produced too many that wouldnt sell cuz they didnt understand how the market worked at all

  5. #5
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    Price drops also occur post patch because new gear drops make certain items obsolete.
    (1)

  6. #6
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    Quote Originally Posted by TheVedis View Post
    i really dont think you understand where a few of us crafters are coming from in this late thread right now
    we arent saying the changes are bad, we arent arguing against them(least im not)

    but there are several VERY ignorant posters, who have no grasp on the market, or crafting at all, who are preaching like things are gonna be all perfect and better now without even understanding a thing at all

    also, we are varying the items we sell, we know how the market works, weve been playing it for a while now. those who craft seriously have been continuing to make a profit because we know how it works, those who tried to get in and make a few bucks not understanding gave up cuz they just made random items or mass produced too many that wouldnt sell cuz they didnt understand how the market worked at all
    - _ - some ppl only post on these forums to troll. Sounds like those "ignorant" posts fit that criteria.

    My main point is: of course it's not going to be perfect. SE can't account for every human factor. Human beings are mostly greedy by nature and as long as SE keeps FFXIV a player controlled economy "smarter" players will continue to abuse the system regardless.
    (1)

  7. #7
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    Quote Originally Posted by Sorel View Post
    (sigh) I thought we got past the name-calling. (/sigh)

    I would be greatly appreciative if you would be generous enough to answer the question I asked ... in addition to your colorful commentary. I understand that's how some in the community communicate best, so I'm trying not to take it personally.
    The answer: you should sell 20 of the same item at one time unless it's a low cost rapid consumable stacked item (cotton balls, sinew cords)

    That type of ignorance in sells is what exponentially over saturates markets.

    How are players supposed to know this? Trial and error
    (0)

  8. #8
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    Quote Originally Posted by AreeyaJaidee View Post
    The answer: you **shouldn't** sell 20 of the same item at one time unless it's a low cost rapid consumable stacked item (cotton balls, sinew cords)

    That type of ignorance in sells is what exponentially over saturates markets.

    How are players supposed to know this? Trial and error
    sorry for ghetto edit. I'm on iPhone and SEs mobile API sucks.
    (0)

  9. #9
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    http://forum.square-enix.com/ffxiv/t...l=1#post307039


    still not english version... maybe we can get it translated
    (0)

  10. #10
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    Quote Originally Posted by Cascade View Post
    http://forum.square-enix.com/ffxiv/t...l=1#post307039


    still not english version... maybe we can get it translated
    Awesome find! Reading it now.

    Man if English players could be more like the Japanese players and less trollish/rude maybe yoshi would allow his posts on our side of the forum lol! Americans are such a cancer sometimes.
    (2)

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