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  1. #521
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Oscillate_Wildly View Post
    I KNEW IT. I knew this would happen.

    One of the largest complications of this will be, in later stages of the game it'll be easier to get weapons, prices will drop incredibly, and if they're the best thing to rank up off of we'll end up tossing out Haubs and shirts into the aether just because we can't sell them.
    What will be the point? Other than to clothe yourself and your LS.

    Removal of parts, to a certain rank would have been the ideal. I agree it's ridiculous for a hempen shirt to require so many parts. Why not remove parts to r20, introduce some parts 20+-35, then from there, make the recipes more difficult. It shouldn't be so difficult to make and use equipment in the early stages of the game, in fact it might get folks more interested in crafting.

    And now? What the hell?! I knew this was going to happen. Yoshida's team I feel is the laziest of its kind. Easier to abolish half a system than to improve upon what already exists. Or ask each other why what they have isn't working.
    So what's going to happen to parts themselves? Removed entirely? I mean item-wise. Because some of them were nice to rank up off of, like fent. Although now fent is useless. :/

    This is just too similar to the removal of easily crafted and procured repair items, most of the time for free, into an expensive simplified easy way out. I used to be able to repair all my cloth gear for free, but now? nearly 5k for one repair. That's not a gil sink, that's highway robbery. And all I guess, for those carrying around stacks of nuggets for no reason other than to complain they have no inventory space. Or into future patches, make Chocobos a sinch to get.

    Honestly though back on the subject of this horrid 'advance' in the synthesis program. I honestly cannot believe it. And that's just what armour/cloth craft looks like.
    Pretty soon you won't even need to refine gems to make rings.


    I would have been happiest with the removal of specifically DYED parts. Like sleeves, and taupe leathers.
    I don't think the Devs understand subtlety at all.
    Finally someone, who understands the Problem.
    (6)

  2. #522
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Ok I'm awake again, an wow she's still rolling.. (Ok maybe i should do a new post but i'll try here 1st)
    Lets try getting this going in a Different way, what about changes something like this for the changes, over then gutting the system.
    (oh and if someone can point the JP players at this post i'd love comments off them for or against.)

    - Recipe book (with a good interface to show components needed and how to make them)
    - Faster more fun crafting interface**

    - Reuse of low level components in New Hi rank gear
    - Streamlining and small reduction in the number of components***
    - Rebalancing of item component Levels.

    - The edition of the dye system they mentioned.
    - Secondary Skill Requirements Apply to HQ'ing an item (not production)
    - Crafting Facility and Treatise Requirements Apply to HQ'ing an item (not production)

    - Huge improvements to the wards system (or the move to a AH)

    **
    Components take 2-4 success (dependent on size/type) though all leveles
    HQ'ing an item is done after this, allowing mass production and quality crafting to be split so the masses don't need to worry (can still occasional get a random HQ in production)
    R01-20 Items (average sucess needed to complete a synth 3)
    R21-40 Items (average needed to complete a synth 5/6)
    R40-50 Items ( Current system basically )

    ***
    I personally don't think with what i have said above much of a reduction is needed but this would be dependent on how many new items could be introduced.
    So the numbers can't be plucked out the air at this time.
    That being said I feel no more then 40% reduction would be needed if enough gear is added.
    (2)

  3. #523
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Oscillate_Wildly View Post
    I KNEW IT. I knew this would happen.

    One of the largest complications of this will be, in later stages of the game it'll be easier to get weapons, prices will drop incredibly, and if they're the best thing to rank up off of we'll end up tossing out Haubs and shirts into the aether just because we can't sell them.
    What will be the point? Other than to clothe yourself and your LS.

    Removal of parts, to a certain rank would have been the ideal. I agree it's ridiculous for a hempen shirt to require so many parts. Why not remove parts to r20, introduce some parts 20+-35, then from there, make the recipes more difficult. It shouldn't be so difficult to make and use equipment in the early stages of the game, in fact it might get folks more interested in crafting.

    And now? What the hell?! I knew this was going to happen. Yoshida's team I feel is the laziest of its kind. Easier to abolish half a system than to improve upon what already exists. Or ask each other why what they have isn't working.
    So what's going to happen to parts themselves? Removed entirely? I mean item-wise. Because some of them were nice to rank up off of, like fent. Although now fent is useless. :/

    This is just too similar to the removal of easily crafted and procured repair items, most of the time for free, into an expensive simplified easy way out. I used to be able to repair all my cloth gear for free, but now? nearly 5k for one repair. That's not a gil sink, that's highway robbery. And all I guess, for those carrying around stacks of nuggets for no reason other than to complain they have no inventory space. Or into future patches, make Chocobos a sinch to get.

    Honestly though back on the subject of this horrid 'advance' in the synthesis program. I honestly cannot believe it. And that's just what armour/cloth craft looks like.
    Pretty soon you won't even need to refine gems to make rings.


    I would have been happiest with the removal of specifically DYED parts. Like sleeves, and taupe leathers.
    I don't think the Devs understand subtlety at all.
    very true. If they change the system in this direction, they can just make it autocraftish like it is in all the other mmos.
    At least you don't spend a lot of time with this kinda crafting then and so its not a big deal if its close to being worthless in the end...
    The perfect addition to that would be the cashshop "you don't manage the dungeon? - well, there we go, 9.99$ and we make your dreams come true".

    Tanaka didnt just have bad ideas, but the good ideas got watered down or completely replaced and the bad working ideas are still in the game. time to move on and accept that ffxiv will get closer to the many wow clones. the only thing keeping me atm is the 0 payment and the nice LS people.
    (4)

  4. #524
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    The issue I have with this again is, it's putting a ton of emphasis on finished pieces, rather than building it from the ground up. I agree that now the structure of the crafting system is leaning towards "Make a complete item in no time or effort at all!"
    With this patch, finished pieces are more obtainable and seem to be stressed upon more than we could possibly every need. I'm not exactly saying I'm swimming in Haubs, but I don't see the point in all of this simplification to be perfectly honest.

    This was way over kill, for what we wanted. Abolish specifically dyed parts, rather than parts entirely, as everyone else is saying. I'm a mid rank weaver, and this is really a kick in the proverbial nuts. No longer will I feel a small sense of accomplishment for creating my first ever armour piece, instead I'll be disappointed I wasn't able to +3 it for it to be useful at all.
    (10)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  5. #525
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    No, Nix on effort since people don't seem to understand the broad spectrum of what counts as 'effort'. Or might be misunderstanding other crafters with their lack of empathy.

    Let's call it instead, patience. Your willingness to endure the fact that making certain pieces of gear might take longer than 5 seconds.
    One of the difficulties of crafting was that certain parts might be higher level to make, than the whole itself. Take velveteen sleeves I believe? Some cloth parts, were able to make a 5 ranks lower than the rank it was to make the parts for THAT part.

    Ok, so what they should have done there was make it easier to create the parts (Cloth, thread) and made it more difficult to make the next set of parts (Tunic backs, sleeves, socks).
    But no, who knows.
    Basically it's a little too much too soon.
    I'd mention how peeved I am they're getting rid of crafting stations, but no one wants to hear it. I'm getting kind of sick of these half assed choices, and it's turning me into a QQing player.
    But carry on blindly following every change until it royally screws you over. I think you could all use a little disappointment in your lives, clearly. :U
    (5)
    Last edited by Oscillate_Wildly; 08-19-2011 at 07:40 PM.
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #526
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Abolishment of Parts from Synthesis - Good, I find this game have too many materials.
    Revisions to Materials and Intermediary Materials - Good, I find this game have too many materials.
    Removal of Secondary Skill Requirements - Bad, you shouldn't be able to syn everything when you just rise 1 class up, at least make it 90% still fine.
    Removal of Crafting Facility and Treatise Requirements - Neutral
    Simplified Color Customization - Very Good
    (2)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  7. #527
    Player

    Join Date
    Apr 2011
    Posts
    6
    Really SE?

    The crafting system was one of the few things FFXIV didnt screw up with at launch. This new crafting system will make things easier/cheaper to make and devalue anything that held any little value in the player market as far as crafted gear goes.

    Crafted items should take a dozen parts to make. All you have effectively done is make 50% of craftable materials and parts worthless as spetch now, thanks!

    Really SE?
    (7)

  8. #528
    Player
    Nikki's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    83
    Character
    Nini Bao
    World
    Balmung
    Main Class
    Viper Lv 92
    When will players like OP understand that new dev team is trying to simplify things to attract more players so that they can justify charging sub fees or as well just turn it into F2P with cash shop. Tanaka tried to make a game which appeals only to few and look what the end result was. If FFXIV need to survive it needs to get more players simple, and that is the reason behind changes like this.

    At the end of the day it is a business and they have to make FFXIV profitable or just shut it down. There is only for so long you can dump resources into MMO and keep it free.
    (1)

  9. #529
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nikki View Post
    When will players like OP understand that new dev team is trying to simplify things to attract more players so that they can justify charging sub fees or as well just turn it into F2P with cash shop. Tanaka tried to make a game which appeals only to few and look what the end result was. If FFXIV need to survive it needs to get more players simple, and that is the reason behind changes like this.

    At the end of the day it is a business and they have to make FFXIV profitable or just shut it down. There is only for so long you can dump resources into MMO and keep it free.
    Oh I am sure Sony also said the same thing with NGE. Heck they even release an expansion to go with, and look at what happened.
    (1)

  10. #530
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Nikki View Post
    When will players like OP understand that new dev team is trying to simplify things to attract more players so that they can justify charging sub fees or as well just turn it into F2P with cash shop. Tanaka tried to make a game which appeals only to few and look what the end result was. If FFXIV need to survive it needs to get more players simple, and that is the reason behind changes like this.

    At the end of the day it is a business and they have to make FFXIV profitable or just shut it down. There is only for so long you can dump resources into MMO and keep it free.
    People like you are even far more obnoxious than obvious trolls, and here is why. How do you know what rakes in the money? It couldn't be fun, innovative game play now could it? Definitely couldn't be the content they continuously rape until it's sore. You know what would help them gain even more players?

    By not releasing patch after shoddy patch that's barely ready to be TESTED let alone unleashed on their unsuspecting players.
    You know what else this suggests? I can't think the team is very proud of this new patch, if they were they would have started talking about it earlier. Shoving the notes slowly into our faces days before the patch is out, instead of making note of it in letters explaining weeks down the road what they're planning to do with the synthesizing system does not sound like happy decision making.

    It sounds lazy, rushed, and not even CLOSE to thought through. Just like the battle system was, just like future patches are likely to look like.
    And why?
    Because you crazy mofos don't know when to stop asking for things that don't need to be fixed right this minute.


    Edit: And I mean explained in detail, and not just teased. We thought they meant knocking down a few culinary recipes or dyes, not the removal of half of the items created by each crafting class, ie the parts.
    You don't seem to understand that crafting has moved from parts to full pieces. And if you can't understand why sudden waves of easily completed pieces are going to be an issue, then you're in for a treat.
    I'm no doomsayer or whatever it is you're calling them, but here is what I predict.
    If you don't have a +3 anything, you're not prepared.
    If you didn't +3 a piece, try try, and try until it's useful.

    They're slowly degrading, and I don't think it will stop here, a system to the point where now being a crafter is almost laughable.
    Lazy lazy lazy Yoshida.
    (5)
    Last edited by Oscillate_Wildly; 08-19-2011 at 09:00 PM.
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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