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  1. #41
    Player

    Join Date
    Mar 2011
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    Gridania
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    451
    Quote Originally Posted by Chardrizard View Post
    why make something that is only 5k profit when u can make easy 1m profit for the same amount of work?
    Maybe because a person actually enjoys the crafting game in-and-of-itself? I would very happily create gear (and have) for people, making only 5k profit. The problem is that (a) I have only 20 bazaar slots on my retainers (b) very limited inventory space (c) low rank gear doesn't sell very well.

    The problem YOU are bringing up could be solved more easily by fixing the "item seek" feature. If I could go look up buy orders for gear, I'd happily make things for people. That said, people who want to buy an item for 10k, while simultaneously trying to sell their moko grass for 5k a piece, may need to get a better grasp of economics.
    (9)

  2. #42
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,134
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Amineri View Post
    If SE is going to go this far, they may as well simply delete all crafting classes, and replace them with an NPC "a la Diablo III". By eliminating any depth to the crafting system, they simply remove all of the interesting parts of crafting to crafters. What remains is a soulless grind that exists only for combat classes to make themselves gear. I believe that nearly every crafter that crafts because they enjoy crafting will stop playing as a result of these changes.

    All that will be left are those players who craft for the sake of getting gear. And their next complaint will be that the crafting system isn't fun : because it won't be.

    This proposed change does nothing to enhance the gameplay for crafters, in the sense of making crafting more fun. Instead, it is designed to enhance gameplay for fighters/sorcerers, by giving them easier access to crafted gear. It retains all of the boring old aspects of grinding up crafting ranks, and replaces any depth that existed with an extremely shallow recipe system.
    You said it pretty perfectly.

    I also see that as a pretty big problem for the game itself, because right now it's one of the things that's making it unique. I see a lot more people in town crafting than in MMOs with ten times the population, and I think that's in large part due to FFXIV being the only game where crafting is more than a side activity for people when they're not fighting mobs. If it's made the same as every other MMO, all of those people will quit, and yet it won't gain anyone for it.


    Quote Originally Posted by RathSkybreaker View Post
    Call me stupid but it doesn't look like the part system is completely gone I mean it went from 6 parts to 4 >_> if anything more inventory space like most people wanted.
    Look up the recipes for the parts that are listed and then maybe you'll notice that the difference is massive.
    (12)
    Last edited by Tsukino; 08-18-2011 at 08:40 PM.

  3. #43
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    @Chardrizard.
    I'm not convinced this will be got over in the same way. Crafting is a whole section to the game.

    It's not just a small system within the game.
    Anyway what i came to say was, after a chat online with a few people roughly:
    - 3 people will try more crafting if its that easy (so a good result result)
    - 5 people on the other hand are mainly crafter's, 3 more RL friends of some who go out hunting +2/3 items to make all components and items to try get HQ gear.
    (2 of the 3 are meh about the changes as their getting more content 3 will probably leave based on this. the others are just annoyed).
    - the rest (about 10) people were not fussed but generally thought that it was silly but thats probably based on the others getting annoyed more then it affecting them.
    Net result is slightly negative then atm from where i stand.

    My question is how many people will "we have a similar system to everyone else" bring into the game?

    @ people on component sales
    The problem with finding items in some respects is down to the wards system.
    Also items become useless to skill up on so people don't keep them..

    If the system/recipes reused low level items on higher end gear it would:
    (3 bronze/iron/obsidian spear heads+hi rank shaft and so on = new tridents R30/40/50)
    - Greatly increase the market share they have.
    - Add new variations to weapon choice (differing att/acc/spd to similar rank weapons)
    - Increase diversity of the players looks (new GEAR!)
    - Could increase the flow of isk from older hi level players to new low level ones.


    I'm not saying we don't need changes...
    The dye changes alone will remove a lot of the bulk and help, if they added new weapon modles (even just recolours current ones with differing stats applying what ive said above)
    I feel the ecomany will start to fill out.

    But this to me is the classic Dev nurfbat overkill.. Sweeping changes not slow small steps to balance a problem.
    (10)
    Last edited by Esk; 08-18-2011 at 08:58 PM.

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Gridania
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    451
    Quote Originally Posted by RathSkybreaker View Post
    Call me stupid but it doesn't look like the part system is completely gone I mean it went from 6 parts to 4 >_> if anything more inventory space like most people wanted.
    It's partly a technicallity. The changed recipe has four materials. Cloth, yarn, leather, and metal nuggets/ingots/sheets are all materials.

    Current system :
    cotton boll ~> cotton yarn ~> cotton cloth ~> cotton robe front ~> cotton robe
    cotton cloth ~> cotton robe back ~> cotton robe
    cotton cloth ~> cotton sleeves ~> cotton robe

    Proposed system :
    cotton boll ~> cotton yarn ~> cotton cloth ~> cotton robe

    To make matters worse, cotton cloth is a monster drop. That means the system changes from:


    Current system :
    cotton cloth ~> cotton robe front ~> cotton robe
    cotton cloth ~> cotton robe back ~> cotton robe
    cotton cloth ~> cotton sleeves ~> cotton robe

    Proposed system :
    cotton cloth ~> cotton robe
    (7)

  5. #45
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Amineri,

    Your post is so true!

    Quote Originally Posted by Amineri View Post
    If SE is going to go this far, they may as well simply delete all crafting classes, and replace them with an NPC "a la Diablo III". By eliminating any depth to the crafting system, they simply remove all of the interesting parts of crafting to crafters. What remains is a soulless grind that exists only for combat classes to make themselves gear. I believe that nearly every crafter that crafts because they enjoy crafting will stop playing as a result of these changes.

    All that will be left are those players who craft for the sake of getting gear. And their next complaint will be that the crafting system isn't fun : because it won't be.

    This proposed change does nothing to enhance the gameplay for crafters, in the sense of making crafting more fun. Instead, it is designed to enhance gameplay for fighters/sorcerers, by giving them easier access to crafted gear. It retains all of the boring old aspects of grinding up crafting ranks, and replaces any depth that existed with an extremely shallow recipe system.
    I can tell you for certain that my main LS will lose players.
    I will encourage them to give their input on the Japanese side since they normally ignore the forums completely.
    (11)

  6. #46
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    This is what happens when a bunch of trolls who never craft whine and whine about how the crafting system sucks. And the best part is they still won't be crafting after the change, they'll keep whining and whining about crap until no one else wants to craft.

    Removal of parts is massive, the markets for ores and logs is going to crash hardcore, which makes DoL even more irrelevant than it already is.
    (20)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #47
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Xenor View Post
    This is what happens when a bunch of trolls who never craft whine and whine about how the crafting system sucks. And the best part is they still won't be crafting after the change, they'll keep whining and whining about crap until no one else wants to craft.

    Removal of parts is massive, the markets for ores and logs is going to crash hardcore, which makes DoL even more irrelevant than it already is.
    I think this reflects my opinion as well. I'm so angry about this that I really don't have the ability to formulate a proper response. I may actually quit over this. Need to take some time to let this sink in.
    (12)

  8. #48
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xenor View Post
    Removal of parts is massive, the markets for ores and logs is going to crash hardcore, which makes DoL even more irrelevant than it already is.
    Except Fish... wait... O.O

    They're not going to lower the Crystal reqs too right? RIGHT?!!! /panic
    (2)

  9. #49
    Player

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    Mar 2011
    Location
    Gridania
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    451
    Quote Originally Posted by Xenor View Post
    Removal of parts is massive, the markets for ores and logs is going to crash hardcore, which makes DoL even more irrelevant than it already is.
    This is a huge side effect. Currently 99% of gathered material is not directly used to make items for players to use.

    The majority of gathered materials are used by crafters to rank up. The next largest chunk of materials are used by crafters attempting to make HQ materials / parts. All of this is sold to NPC vendors.

    This proposed recipe change will likely result in an approximate ten-fold reduction in the demand for materials. This will result in drastically reduced prices, thus encouraging even fewer people to gather. Some of those people will focus on other classes, and some will quit.

    Lower material prices (and HQ materials are FAAAAR easier to come by then HQ parts) will result in drastically lowered item prices, especially for +3 items. Soon every fighter/sorc class will be fully equipped with +3 gear. Now everyone is special ... oh wait, no one is.
    (11)

  10. #50
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    As I already said: the current changes will piss off many of the old players who were fine with crafting endless hours watching netflix.

    Potential newcomers, however, were severely discouraged by this overly complicated system.
    Even if a few old players leave, it doesn't matter.
    Besides, we all know they won't leave anyway. No matter what they claim.

    This proposed recipe change will likely result in an approximate ten-fold reduction in the demand for materials.
    Only ten-fold? I thought it was thousand-fold. Or million-fold. And tomorrow, the world will end.
    (6)

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