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  1. #411
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kailea_Nagisa View Post
    the main flaw in many people reasoning with this being a bad idea, is that this update is it...... period......


    but it is not, this is step one (how the battle system was done) in a multi step process to fix crafting.
    I can Imagen some people are, just as some have assumed the Materia system will be complex or really simple.
    I try'd personally to stay focused purely on what we do know, and what will be lost/gained.
    And I still after reading all the comments feel that the update is 80% good 20% a lost potential for the game.

    Edit : And yes i agree its beta again,
    If i thought this would fall on totally def ears id just play till they broke it.
    Or till they star charge (unless I'm still happy enough with it then id keep playing obviously)

    I'm going to keep trying to make them make a great game with depth and enough challenge, not to turn it into just another generic mmo.
    (2)
    Last edited by Esk; 08-19-2011 at 06:51 AM.

  2. #412
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Kailea_Nagisa View Post
    the main flaw in many people reasoning with this being a bad idea, is that this update is it...... period......


    but it is not, this is step one (how the battle system was done) in a multi step process to fix crafting.

    Can you point us to where they actually said crafting was going to be done in steps because I seem to have missed that producer letter. Seriously, maybe I missed it.

  3. #413
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kailea_Nagisa View Post
    the main flaw in many people reasoning with this being a bad idea, is that this update is it...... period......


    but it is not, this is step one (how the battle system was done) in a multi step process to fix crafting.


    why do you think we are still not paying? this game is going to be flipped over a few times, and inside out some as well before it is released for PS3, consider us all in beta again, untill the PS3/payment starts.
    So true Kailea. And personally, if they had of gone through all the FFXIAH.com post being made when it was announced they were "doing" another MMO, (had actually been in development for YEARS prior) They could possibly avoided all this mess. They had a solid system that just needed to be tweaked and refined and of course better graphics. they got the graphics ,,,LOL but looks like their idea to redifine the MMORPG genre went very awry. Now, they're doing what they should have, listening to the players themselves but now, some are so hapy with the original and dislike the change and others like the change and want more. This coupled with a lack of community = RAGE! /shrugs
    (0)

  4. #414
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kiote View Post
    I can only half agree with you. Leveling crafting should be simple but it should not be boring. Making basic armours and weapons should be fairly simple if not a little complex. But epic gear should not be simple. It should be rare and incredibly complex calling for materials from multiple Crafts as well as possible sub crafts. There is no reason to dumb down every recipe and leave the crafting community nothing to strive for.
    I can partially agree with that. It's fine for end-game/"epic" items to be complex because it's likely they will only be made under special circumstances and you should have to work/hunt for them. But I don't see this change targetting, or moving in a direction to eliminate those things. In fact, it could be debated that these items dont even exist in the game right now. Only exceptions I can think of would be like Dodore Doublet/Vintage Robe/Tricorne. Maybe a few more, I don't play enough to know, admittedly.

    I think Yoshi-P's personality (via letters and such) has made it evident that he wants the game to start out simple but scale into a more complex game for "hardcore" players, thus satisfying both worlds. He wants to make PvP, as well as has plans for large scale raids for multiple full parties in the future. I don't think he's going to dumb down the entire system and make everything boring. They can always customize special recipes and add additional "parts" in the future and make exceptions to the rule they are making apparent right now. I wouldn't be worried about your concern in this post, but I can understand why you would.
    (0)

  5. #415
    Player

    Join Date
    Aug 2011
    Posts
    171
    i think the problem is not that there proposing to change it, cos although i don't agree with this dramatic change, i do agree atm it's not working as intended and things need to change.

    there are other thing they can do like:

    Make food stack higher (and show ppl the benifits of food so it actually sells).

    Allow ppl to sell more things at once, i have lot armour peices i can't sell due to lack of space this will make more parts avalible for ppl that don't want to make them.

    have a Wanted search counter may help with ppl putting out offers rather then ppl paying the prices ppl are currenty asking for.

    and it a few basic things like that, if that don't work change it least then they can say they tried to save it
    (6)
    Last edited by Okiura; 08-19-2011 at 06:58 AM.

  6. #416
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    well, maybe they can make a really complicated recipe for some items, like most people says, if you are going to make an excalibur as an example with the new system you can make only that recipe complicated, that needs several high level parts to be able to make it, leaving the level up process simplified and easier to achieve. I think they kinda said that in the future secondary skills will be used for crafter benefits, so they might do complicated recipes for high level crafters.
    (0)

  7. #417
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Esk View Post
    I can Imagen some people are, just as some have assumed the Materia system will be complex or really simple.
    I try'd personally to stay focused purely on what we do know, and what will be lost/gained.
    And I still after reading all the comments feel that the update is 80% good 20% a lost potential for the game.
    I actually thinks this particular announcement is only half bad. I keep getting sucked into arguments about Parts which I'm glad to see go. But it will have a very severe impact on leveling. I think the Dye thing is a great change and the material revisions are a long needed adjustment. But gutting basic systems without telling us how they a being replaced only leads to them forcing terrible things down our throats. If they don't tell us what they intend to do with facilities and treatises I think we can safely kiss them good bye. And the secondary skill removal was just asinine, it only needed balancing.
    (3)

  8. #418
    Player
    Ainilome's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    30
    Character
    Navisse Rhandir
    World
    Balmung
    Main Class
    Lancer Lv 50
    While I think that the system is certainly in need of some love, in regards to parts, I fear they're going to have to heavy a hand with it.

    I love the realism of XIV's crafting. I like that to make a piece of armor I'm going to need to make several different pieces and then put it together to make one complete piece of armor. I don't mind the effort and rather like it in fact.

    I think they just need to set a "number of steps" limit. If a piece of armor takes four parts, and each of those parts has three parts and two of those parts require two parts (which is currently realistic) then you're talking (oh gad math) 17 synths to make one item.

    Just take out a step, reduce it to a limit of say, six synths to make one item and you've reduced the tedium while keeping the worth of the item as well as the realism and level of complicated that dedicated crafters enjoy.

    Back in 2006 I quit EQ2 after it made very similar crafting system changes and completely removed subcombines from the game. With one patch it went from the second most realistic and fun crafting system in an MMO to one of the easiest. It took SoE years to rebalance to tedium > fun ratio and make their crafting interested to the dedicated crafting community.

    Simplify and streamline, by all means. But don't pull an SoE, SE.
    (7)
    Navisse Rhandir - Balmung
    FFXIV Closed Beta Tester
    FFXI Amarith (Alexander), Amarithia (Leviathan) 2004 -2008

  9. #419
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    for sure it's over kill, the dyes is cool, maybe even the not needing support is cool. but the rest is just over kill, making crafting just to easy and less complex. needing parts from other crafts is a good thing, and needing other crafts for item syths is also a good thing. i guess they want this only for really high lvs in the long time future. kinda sucks, ffxi had these things on last lvs like 70-75. and was only used for the grind really, the items to use this way weren't hot items really. guess this is another way for se to make the game easy for people who plan on playing 2hrs a week. yaay.

    as for things like ...it will save us space ...ehh give us more space.
    no need support ...does this render the point of food with craft abilities useless? or do we need to buy food now instead?
    easier isn't better it just creates a crafting system no different then any other system in mmo's, u are rendering the hard work from half the devoted in game players useless, very bad.

    also on parts, if this game didn't suck and was packed with players like it should of if wasn't launched early, these parts would probably sell at cost in wards, like in ffxi, u could buy ingots of any kind for the cost of the mats to make them, save time and buy them made, but people can use them as grinds, the grinds we have now would of and could of changed and i think this new changes just killed this a bit too.
    (5)
    Last edited by weeble; 08-19-2011 at 07:06 AM.

  10. #420
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I'm interested in how the other language forums are reacting to this.

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