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  1. #161
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    Quote Originally Posted by Snuf View Post
    I'm probably one of the worst people to ask about these changes, because I actually hate the crafting system as it is now. I can very much appreciate the inclusion of many parts into the final piece and how crafting a piece of armour may require skills in leatherworking and weaving as well.

    But this makes things unnecessarily complex for those of us who just want to level one craft and have an easy time crafting the gear we want and not paying through the nose in terms of gil in the market wards. So, personally, I see this as a great change to make the crafting system much more friendly.
    This seems to be the direction that SE is heading.

    Crafting is a side-task for combat classes to make themselves gear.

    That is, crafting is NOT an interesting and involved profession of its own. If this is the direction of the game, so-be-it. Let's just have it spelled out and in the open.
    (8)

  2. #162
    Player
    Rhix's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    85
    Character
    Bastian Frost
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    ......Shut up.
    (0)

  3. #163
    Player

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    Mar 2011
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    Limsa Lominsa
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    101
    the problem with the current crafting system is that i would rather spend 100k on a piece of cloth armor than spend 30min gathering all the necessary mats to make the 30 things to make the one piece of armor...fuck everything about that.

    also, if you have a bunch of stuff at 50 or are grinding a bunch of different crafts, the number of mats you have is pretty absurd.

    all of the outlined changes will induce crafters to start making stuff again. as it stands i can't be bothered to make gear for myself, let alone other people.
    (4)
    Last edited by Cursive; 08-19-2011 at 12:56 AM.

  4. #164
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    Aug 2011
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    Quote Originally Posted by Cursive View Post
    the problem with the current crafting system is that i would rather spend 100k on a piece of cloth armor than spend 30min gathering all the necessary mats to make the 30 things to make the one piece of armor...fuck everything about that.
    and i'd rather buy my exp from a NPC then go out and kill mobs ^^
    (7)

  5. #165
    Player
    Airget's Avatar
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    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    ya, I reallly don't understand why they would remove the requirement of treatsie and workshops for new recipes, is it really a hard concept to understand? I mean what's the point of of even investing in crafting GM if these new set of recipes aren't even going to make use of those concepts.

    As for removing the requirement of parts they haven't even mentioned how they plan to adjust abilities that were enhanced with parts. I'm quite disappointed with what they have proposed I don't understand why they couldn't simply revise parts to be more universal, perhaps Lauan handles work for weapon 1-10, Ash handle 11-20, Pine handle, Oak handle and Teak handle.

    I can understand abolishing the secondary skill requirement since that can be quite annoying when you consider how long it takes to level a craft basically you'll need to invest x hours just to craft a single item. It would make more sense if the secondary craft requirement could be fulfilled with this tough concept called teamwork. I don't understand why SE seems to be afraid of even attempting to have team based land/hand concepts. It's like they assume they are soro players only.

    I seriously have to ask, where the heck does a copper ingot come from when they introduced the new recipe lol. If I were to revise the recipe I would condense it to
    1 hempen doublet pattern
    1 pair of sheepskin shoulder guards
    1 sheep leather strap
    1 spindle of hempen yarn

    --
    It just feels like they are trying to eliminate the concept of working with your fellow crafter. The whole idea of the craft system that was released is you would seek out those making the parts you needed for your recipe. What the team doesn't understand is the reason why it's tough is cause there's a lack of a universal concept, it's hard for crafters to hold onto parts because of the stress it puts on the inventory. As noted a simple idea would be to just make it so there's a universal concept rather then unique for each item.

    Another thing I disapprove of greatly is the downright blunt behavior of saying oh ya btw if you had some items stocked up they are going to be useless. Why do they have to be useless, there's a simple and easy way to deal with it and I seriously doubt it'll take a lot of time to deal with.

    If I'm correct I think there are 65 grips in the game and 19 butts. With my above idea it would easily condense it down to 5 from 84. I don't think they realize that the issue is that people can't craft it but the fact it just eats up space, and that's not even including chances at HQ, with 5 at least the HQ stress would be 20, however with the concept now the max threat on your inventory if you have every item is 336.

    I haven't seen the other responses but I do hope that this flurry of post actually agrees with the bad idea of dumbing it down this much when there really are more logical ways to go about it. Like I can seriously understand the problem with it now but what's the point of making it this dumb.

    As for weapon weapon heads that's easy enough. Universal sheets that are easily synergized to match the shape and mold of the recipe in process. Perhaps what they could do then is this. You have 5 universal sheets and then the base weapon mold. The weapon mold would include Axe mold, Dagger/sword, spear mold. For axe mold, there would be Labrys mold, War axe mold, Bhuj mold, Bill mold, Bardiche mold, and Bane mold,
    so you have 5 universal sheets and 6 molds. As it stands now for axe there are 13 head piece so with the propose idea that would cut the current needed heads in half. Now since the handles and butts were condensed from 84 to 5 we cut the heads from 91 to 5. With those focused on making axes they would need a minimum of 16 inventory to carry the parts.

    It just feels like they keep stripping more and more off from the game rather then attempting to work around it. I really don't know how these new recipes along with the old ones will pan out and the fact they mentioned nothing about abilities that are better when synthing with parts receiving adjustments is a tad concerning.

    If I had to say one positive thing about the changes of synthing it would be they are going to make dyeing easier. but really how sad is it to say that upon looking at all the info in place the only good thing that you see from it is the fact they'll be making dyeing your clothes easier.
    (6)

  6. #166
    Player
    Geesus's Avatar
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    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Amineri View Post
    This seems to be the direction that SE is heading.

    Crafting is a side-task for combat classes to make themselves gear.
    Yes and no. I like both. I love the crafting here versus XI and it's a bit more involved then Aion which I hear it's crafting system is just like every other MMO. Add parts click go and make X amount based off how much crap you put in for materials. I don't want that either; I like the mini-game of it.

    I remember the biggest draw SE was putting on XIV was that it was for Hardcore players and casual players alike. No offense but, the original (launch) version of the crafting system was NOT casual friendly. They simplified it some in the aspect of the menu. THANK THE GODS! But the reasoning of needing such a high rank to make one lousy part of a lower ranked piece was and still is and still has not been explained so I can't "feel" the same animosity toward this change some of you do.
    (1)

  7. #167
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    Aug 2011
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    6
    Best Idea Ever. They said it would be possible to play the whole game as any one class and that turned out to be untrue under the old system. I was going to just be a armorer but then it turned out I couldnt just be armorer. I had to know alchemy, leather, black, and gold also if I was gonna rank armor. I had completely written off crafting after I got most of my ranks up to 20. Now I am excited about coming back to it.

    Good job Yoshi. Keep on streamlining and making the game fun and not an exercise in busywork. Ignore the selfish children who shoot things down because they are mad they walked through the desert before you put in a road.
    (5)

  8. #168
    Player

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    Jun 2011
    Location
    Ul'dah
    Posts
    49
    Seriously this is a great change. I am a crafter, and i approve these changes. I do DOL as well, and with the materia system coming how is DOL going to die!? You guys are just QQing over a very flawed system from the start. If you want realism go do some daily activities. This is a game last i checked, and i want to escape reality not live it in a game. I am not going to give any type of example to validate my statment, many have already done as much. Yet, "ESK" Your defending your statment with so much conviction your straying away from the bigger problem at hand. The community as a whole, not as a individual. I agree that its a bit extreme, but honestly the old system vs the new is already dynamic in itself. I favor having to use lets mats to get to the finished product. That is less of a timesink in regards to that step, and it allows you to have more time to rank up other important crafts you might need in the short window of time you might have to play. This is directly going to affect the hardcore player base. The casual players will always welcome these additons since they have a concept of reality outside of this game. You hardcore players im sure do as well, but doesnt seem that way when you QQ over every single major change that will impact the game, and as you say "Dumb it down". Thats my 2cents, sorry to be so harsh as i usually am not. I am just so tired of people saying "WE WANT CHANGE" Then the second you get that change you disect every single aspect of the change to make it look like its a bad thing. Wake up people, some of us enjoy change, in fact if we never had change in this world. We would still be cavemen. I commend your efforts esk, but the reality is this change was coming and we all knew that already. Now all you can do is embrace the changes, and see the good thats coming from this. Try to be optimstic about the reality thats coming to pass. Might make it easier for you to sleep at night.
    (3)

  9. #169
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Cursive View Post
    the problem with the current crafting system is that i would rather spend 100k on a piece of cloth armor than spend 30min gathering all the necessary mats to make the 30 things to make the one piece of armor...fuck everything about that.
    Quote Originally Posted by Okiura View Post
    and i'd rather buy my exp from a NPC then go out and kill mobs ^^

    Okiura I literally busted out laughing at your reply! xD
    (0)

  10. #170
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    Mar 2011
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    Quote Originally Posted by Okiura View Post
    and i'd rather buy my exp from a NPC then go out and kill mobs ^^
    your point?
    (1)

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