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  1. #111
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    Quote Originally Posted by Sigtyr View Post
    Abolishment of Parts from Synthesis - Fantastic
    Revisions to Materials and Intermediary Materials - Fantastic
    Removal of Secondary Skill Requirements - Fantastic
    Removal of Crafting Facility and Treatise Requirements - Fantastic
    Simplified Color Customization - Fantastic

    I'm just hoping they change SP for creating items now, since the best way to grind out SP on DoH was just making parts.
    +1.

    Come on people, I really liked the crafting system, in fact I have never crafted an item in any other MMO other than XIV, but the requirements were too much. You needed WAY too much materials for an item. Yeah, it felt "real", but it was OVERWHELMING, if you want "real" crafting go to a workshop. Also I hope this will change one of the fatal errors of the actual system: there are Rank 50 weapons that are less than half the price of some 20ish, 30ish rank weapons, only because to make those you have to craft a specific part which materials are not easy to get/used better in another craft.

    Also this update to the crafting system is great because there will no longer be 3423525245 items that only exist for a specific craft, making understanding the game and actually PLAYING it far more enjoyable.
    (7)

  2. #112
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    Jun 2011
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    32
    Abolishment of Parts from Synthesis - Doomed
    Revisions to Materials and Intermediary Materials - Very Bad
    Removal of Secondary Skill Requirements - Very Bad and makes no sense, there should be even more recipes with it, and I'll hope they'll come with time.
    Removal of Crafting Facility and Treatise Requirements - Very Bad. (only good for leves so just change the recipe needed, if don't have one add new ones).
    Simplified Color Customization - Not Bad.

    Crafting is awesome now, makes crafter players don't get bored and really enjoy crafting.
    (9)
    Last edited by Rikuu; 08-18-2011 at 11:19 PM.

  3. #113
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by MariyaShidou View Post
    It's complicated because you need to make part, like real life. You don't put two iron ingots together and an Excalibur is made. It's the sole reason why I like to craft in this game, whereas I largely ignore them in other games.
    The problem with this is that it you need multiple craft skills in the real world to be able to make those parts. Someone who can smith a sword probably knows any number of other talents that allow him to be able to achieve quality work on his own.

    In game, they are moving towards limiting how much one person can do (much to my chagrin), and as such they have to move the crafting system away from concepts that over complicate the process and suggest that you should max out every class.

    The only other option is for people to buy those extra parts, and that just makes the gear itself that much more expensive. When you have to pay 5k for a buckle, 10k for a strap of leather you can't make, and it costs you 30k worth of materials to make the "parts" of the gear you're about to put together (which, in the case of say, a doubet, meant making the back, the front, the sleeves, etc), then additional materials to synth it all together, your end cost for gear skyrockets.

    Worse over, the levels required for certain parts for lower level gear were stupidly high. I remember early on your needed iron buckles for a piece of rank 10 or 11 gear, and the buckle required rank 25+ or something to make.

    That's just asinine.

    Its better for them to remove the superfluous parts and add in the materia system to allow us to expand our crafting options. Frankly, I'd love if Materia worked the way it did in FFVII, allowing us to add stats and abilities to items at will, but I have my doubts about that.

    And the end of the day: THIS ISN'T REAL LIFE. If you want to invest time and effort into doing something with real world value to make yourself feel good... go out and actually learn how to craft a sword or make a shirt... or learn to play guitar, or something.

    Most of the stuff in the game up until now has been overly complicated ,and its going to keep getting "dumbed down" because that's what's going to make the re-launch of the game work. Its fine if you don't like it, but its what's going to work. Obviously with how bad the original launch was, it doesn't matter what the current community has to say about it, because it is SIGNIFICANTLY smaller than the one they are trying to attract.
    (9)
    Last edited by ViolentDjango; 08-18-2011 at 11:08 PM.

  4. #114
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    Jul 2011
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    removing the parts synthesis is like removing 9/10 of the crafting system!

    I don't know about the others, but I don't like the idea of making gear without having to make or buy the parts of that gear.

    the other changes, I agree with
    (5)
    Last edited by MBK; 08-19-2011 at 04:26 AM.

  5. #115
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
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    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kiote View Post
    This overhaul is a ridiculous overstep. There is no need for half these changes at all. Especially the removal of sub crafts and facilities. The crafting system is already mind numbingly easy. In fact the number one complain I see is that its too easy. Then comes it takes to many ingredients. I have not ever seen anyone complain about having to use a facility or a secondary craft. I'm starting to believe Yoshi's only real design philosophy is "Let's make this game so easy no one will ever have to try."

    I do like the Dye changes and the simpler recipes, but it does not justify dumbing down and already dumbed down system.

    Horrible Idea.
    Not a horrible idea and not mind numbingly dumb. I have definitely seen much easier crafting systems. Some in older MMOs and that same eaasy sytem in NEW MMOS. It's called, "Put all your materials here and press go" And all it does is craft till you run out of materials. THAT is mind numbing!

    I do think the removal of the crafting facilities is a weird choice and not sure which people fussed enough that the devs felt it necessary. Removal of the parts system .... idk. I think it was a cool idea but maybe because the crafting menu was so damn tedious that they just decided to remove those options but didn't take into effect that, once they simplified the ability to craft and not spend hours approving my actions and all the stupid mini menus that come up, leaving those would have been ok.

    I do find it ironic that, they made this change and since changes are based off players, you guys must have been to busy crafting and dealing with parts you missed your opportunity to say "WHOA! Wait a freakin' minute. Please don't do that or this." LOL
    (1)

  6. #116
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    • [SIZE="7"]Making Crafting, Especially when exploring in the field, easier - Priceless.[/SIZE]


    Yeah, I can change font settings too.
    (4)
    Last edited by Cairdeas; 08-18-2011 at 11:26 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #117
    Player
    Geesus's Avatar
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    Aug 2011
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    Limsa Lominsa
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    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ViolentDjango View Post
    The problem with this is that it you need multiple craft skills in the real world to be able to make those parts. Someone who can smith a sword probably knows any number of other talents that allow him to be able to achieve quality work on his own.

    In game, they are moving towards limiting how much one person can do (much to my chagrin), and as such they have to move the crafting system away from concepts that over complicate the process and suggest that you should max out every class.

    The only other option is for people to buy those extra parts, and that just makes the gear itself that much more expensive. When you have to pay 5k for a buckle, 10k for a strap of leather you can't make, and it costs you 30k worth of materials to make the "parts" of the gear you're about to put together (which, in the case of say, a doubet, meant making the back, the front, the sleeves, etc), then additional materials to synth it all together, your end cost for gear skyrockets.

    Worse over, the levels required for certain parts for lower level gear were stupidly high. I remember early on your needed iron buckles for a piece of rank 10 or 11 gear, and the buckle required rank 25+ or something to make.

    That's just asinine.
    This is MORE the issue that other players faced who were NOT full time DoH/L. I am NOT one for dumbing down or "easy mode" FFS NO! BUT, I will be honest and say the crafting system was ALL out of whack and this quote is EXACTLY why. Maybe as FT crafters you guys didn't see this but those of us who want to play ALL parts and not just be fake e-peen rich, thought the system to overbearing and not fun OR challenging. Just like from the launch of game how much the DoH/Lers went nuts because you failed so many synths it was ridiculous. Anyone remember that? Guesss you guys didn't care when they changed THAT aspect of your "real life" scenario? You know, in real life, you have to train for those jobs? No one just wakes up and can sew or tan or use a Blacksmith hammer ... so you want real life, go do REAL LIFE stuff. You want some parts of the game to feel "realistic" then you have to understand you can't have this whitout that. It's fantasy folks.
    (3)

  8. #118
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    Mar 2011
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    Abolishment of Parts from Synthesis - PERFECT
    Revisions to Materials and Intermediary Materials - PERFECT
    Removal of Secondary Skill Requirements - PERFECT
    Removal of Crafting Facility and Treatise Requirements - PERFECT
    Simplified Color Customization - PERFECT
    (10)

  9. #119
    Player
    DNO's Avatar
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    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MariyaShidou View Post
    Pretty sure SWG players were also saying the same thing before NGE hit them.

    All i have to say to this thread is this: (quoting what Yoshi said below)


    "11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?


    It seems this question started a wave of panic among players about whether or not character data would potentially be wiped. For the definitive answer on that, please see my response to a player's letter below. As for the results, 85% of players answered in the affirmative. This is something that will be in the forefront of my mind when making decisions concerning future updates to the game. I promise to do everything in my power to address as many of the players' demands and desires as I can."


    We all voted for drastic changes and here they are and i am happy.
    (10)

  10. #120
    Player
    Esk's Avatar
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    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    @ Geesus
    I don't think we missed the opportunity to tell them.
    I'm all for items being slightly more simplified to make, Some are just mind numbingly complex.
    But I'm not for the removal of most of the system, I cant remember at any time being asked that.

    I think they are coming to the community to late in the process, most people if not almost all have supported 75% of what they are planing.
    If we had been given polls and talked too a month or two ago, they might have had a better system that the majority were behind all around.
    (One like I have said previously for example: some slimming down on items, and the re use of low level items in new hi rank gear.)
    (2)

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