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  1. #1
    Player
    Avatar de Esk
    Inscrit
    mai 2011
    Lieu
    Gridania
    Messages
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiateur Lv 50

    o.O Overkill on the crafting Dumb down?

    >>Edit: Alternative proposal here <<
    >> Same Idea new more detailed thread about it <<

    Ok I do totally agree crafting and the resources needed was excessive..
    Your going seriously to farm imo, the number of stages your removing is massive.

    Abolishment of Parts from Synthesis - Very Bad
    Revisions to Materials and Intermediary Materials - Good
    Removal of Secondary Skill Requirements - Helpful
    Removal of Crafting Facility and Treatise Requirements - Good in a way
    Simplified Color Customization - Best Part!

    The dye change alone would have been almost enough imo.
    This would have cut down the number of items possible my a huge amount (what like a 10-15% cut in the total items?)
    1 of each item + generic dyes
    Vs
    Dye for each material + variations on item


    But really removal of parts?
    That's not simplifying the crafting system, its turning it on its head, and making it just a thing you do as well like every other mmo.
    As much as I'm not even a fan of crafting, the system had its merits, I always figured would make parts, leave the final thing to other people.
    Now i'll just do it to repair my stuff. woo....

    Why not just make more use of the current components as you add new gear,
    Have those old low Level items or the low demand items as a part of the newer gear that will come in.
    (a R50 spear head + 3 R5 spear sharts + R20 Butt + Glue + bolts = sparkly new heavy lance)
    (75)
    Dernière modification de Esk, 19/08/2011 à 20h03 Raison: added link

  2. #2
    Player
    Avatar de Sasagawa
    Inscrit
    mars 2011
    Messages
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Maraudeur Lv 50
    I am actually in favor of this change, I dont think it simplifies too much however we have to remember that the materia crafting is coming in soon and things would most likely get way too complicated on top of the current system.

    The way I read this was streamlining the current system to make core items easier to sell.
    (73)

  3. #3
    Player
    Avatar de nORbDragon
    Inscrit
    mars 2011
    Messages
    43
    Character
    Norb Dragon
    World
    Sargatanas
    Main Class
    Menuisier Lv 50
    Abolishment of Parts from Synthesis - Very Bad
    Revisions to Materials and Intermediary Materials - Very Bad
    Removal of Secondary Skill Requirements - Very Bad
    Removal of Crafting Facility and Treatise Requirements - Very Bad
    Simplified Color Customization - Not Bad

    next -1 feature for this game

    ps: sometimes i thinks i hate Yoshi...
    (52)

  4. #4
    Player
    Avatar de MariyaShidou
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    1 111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiateur Lv 60
    Overkill IMO, players who like to craft solely, also like it a bit complicated then just Iron + Iron = Excalibur!

    Abolishment of Parts from Synthesis - Doomed
    Revisions to Materials and Intermediary Materials - Some Bad
    Removal of Secondary Skill Requirements - Neutral
    Removal of Crafting Facility and Treatise Requirements - Neutral
    Simplified Color Customization - Good
    (33)

  5. #5
    Player
    Avatar de Keith_Dragoon
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    1 977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Élémentaliste Lv 90
    Citation Envoyé par MariyaShidou Voir le message
    Overkill IMO, players who like to craft solely, also like it a bit complicated then just Iron + Iron = Excalibur!
    That made me lol pretty good!

    On a more serious note I am on the fence with this one, never had a serious issue popping out parts but the parts required from higher levels of other crafts earlier on in the game did suck. Now its not too hard to aquire said parts from other players or pop them out urself.
    (3)


    Keith Dragoon - Ambassador of Artz and Adorable

  6. #6
    Player

    Inscrit
    juin 2011
    Lieu
    Windurst / Ul'dah
    Messages
    42
    Citation Envoyé par MariyaShidou Voir le message
    Overkill IMO, players who like to craft solely, also like it a bit complicated then just Iron + Iron = Excalibur!

    Abolishment of Parts from Synthesis - Doomed
    Revisions to Materials and Intermediary Materials - Some Bad
    Removal of Secondary Skill Requirements - Neutral
    Removal of Crafting Facility and Treatise Requirements - Neutral
    Simplified Color Customization - Good
    Completely agree, for people who love crafting this is overkill!
    They could've solved the problem by simply giving us bags and or a bank/mog house storage. It's not a problem having parts in the game so long as they don't take up 80% of your inventory (inc retainers). I don't even mind a dozen dyes and enamels so long as i can toss them all in a bag and only use up 1 space... but of course, SE can always be counted on to look at a simple solution and ignore it
    (3)

  7. #7
    Player
    Avatar de MariyaShidou
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    1 111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiateur Lv 60
    Citation Envoyé par Blue79 Voir le message
    Completely agree, for people who love crafting this is overkill!
    They could've solved the problem by simply giving us bags and or a bank/mog house storage. It's not a problem having parts in the game so long as they don't take up 80% of your inventory (inc retainers). I don't even mind a dozen dyes and enamels so long as i can toss them all in a bag and only use up 1 space... but of course, SE can always be counted on to look at a simple solution and ignore it
    A perfect inv/retainer inv solution would be divided into several category tabs:
    80-100 Weapon slots, 80-100 Armours/Clothes slots, 80-100 Accessories slots (or merge with Armour category), 80-100 Ammo/Throwing slots (or have them merged with Weapons category),80-100 Consumable slots and 80-100 Material/Misc Slots. Faster to find anything and make more sense for people who like to play multi-class anywhere anytime, which is the game main sales point yes?
    (0)

  8. #8
    Player
    Avatar de Esk
    Inscrit
    mai 2011
    Lieu
    Gridania
    Messages
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiateur Lv 50
    @ Sasagawa
    I never thought it was complicated in the slightest,
    The only times id get meh about it was when i needed a R30 BSM item for a R5 Carp tool.
    Or if I needed a dye'd version of some leather.

    I still think the main issue with it is not having a good in game crafter's book/menu.

    Edit
    As for Yoshi nORbDragon
    Most the stuff were getting is great, and i love his attiude, I think he was a great asset to the game.
    But when it comes to changing some of the old systems, I feel like he thinks were 5yo and its all to complex or something.
    Few of the problems were ever the depth of the content, that was the redeeming point.
    The problem was the way we had to use those features being badly implemented.
    (15)
    Dernière modification de Esk, 18/08/2011 à 19h10

  9. #9
    Player
    Avatar de MariyaShidou
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    1 111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiateur Lv 60
    Citation Envoyé par Esk Voir le message
    I never thought it was complicated in the slightest,
    The only times id get meh about it was when i needed a R30 BSM item for a R5 Carp tool.
    Or if I needed a dye'd version of some leather.

    I still think the main issue with it is not having a good in game crafter's book/menu.
    It's complicated because you need to make part, like real life. You don't put two iron ingots together and an Excalibur is made. It's the sole reason why I like to craft in this game, whereas I largely ignore them in other games.
    (27)

  10. #10
    Player
    Avatar de ViolentDjango
    Inscrit
    juillet 2011
    Lieu
    Ul'Dah
    Messages
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcaniste Lv 36
    Citation Envoyé par MariyaShidou Voir le message
    It's complicated because you need to make part, like real life. You don't put two iron ingots together and an Excalibur is made. It's the sole reason why I like to craft in this game, whereas I largely ignore them in other games.
    The problem with this is that it you need multiple craft skills in the real world to be able to make those parts. Someone who can smith a sword probably knows any number of other talents that allow him to be able to achieve quality work on his own.

    In game, they are moving towards limiting how much one person can do (much to my chagrin), and as such they have to move the crafting system away from concepts that over complicate the process and suggest that you should max out every class.

    The only other option is for people to buy those extra parts, and that just makes the gear itself that much more expensive. When you have to pay 5k for a buckle, 10k for a strap of leather you can't make, and it costs you 30k worth of materials to make the "parts" of the gear you're about to put together (which, in the case of say, a doubet, meant making the back, the front, the sleeves, etc), then additional materials to synth it all together, your end cost for gear skyrockets.

    Worse over, the levels required for certain parts for lower level gear were stupidly high. I remember early on your needed iron buckles for a piece of rank 10 or 11 gear, and the buckle required rank 25+ or something to make.

    That's just asinine.

    Its better for them to remove the superfluous parts and add in the materia system to allow us to expand our crafting options. Frankly, I'd love if Materia worked the way it did in FFVII, allowing us to add stats and abilities to items at will, but I have my doubts about that.

    And the end of the day: THIS ISN'T REAL LIFE. If you want to invest time and effort into doing something with real world value to make yourself feel good... go out and actually learn how to craft a sword or make a shirt... or learn to play guitar, or something.

    Most of the stuff in the game up until now has been overly complicated ,and its going to keep getting "dumbed down" because that's what's going to make the re-launch of the game work. Its fine if you don't like it, but its what's going to work. Obviously with how bad the original launch was, it doesn't matter what the current community has to say about it, because it is SIGNIFICANTLY smaller than the one they are trying to attract.
    (9)
    Dernière modification de ViolentDjango, 18/08/2011 à 23h08

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