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  1. #91
    Player
    Cascade's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    175
    Character
    Cascade Taiga
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xenor View Post
    The whole game is a timesink. Take away the timesinks you take away the game. That applies to every game. Just because you spend time playing a game doesn't mean it's bad. Improving your character should always require time, otherwise what's the point of adding new content? Too many kids gotten used to opening their new game, inputting the god mode cheat and playing through it over the years.



    Iron for starters? Silver, copper, tin, zinc, cedar, oak, pine, mahogany, maple, willow, walnut, yew, chestnut, need I go on? Just have a look in the masons and woodworker wards for any I missed.

    your talking about materials though.... not parts
    lumber, nuggets, ingots, planks, thats all materials

    grips, handles, weapon heads, tool heads, shafts for pole arms and tools those are all parts.... thats whats going away

    not the planks, lumber, nuggets, ingots

    and no i'm not too happy with this news.... the parts going away and the new dye system sounds like an ok thing..... the rest eh
    (1)

  2. #92
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Schubalts View Post
    Why are you using materials that can drop from enemies to try and prove that gatherers will be eliminated? What is a more reliable source of copper, an enemy or a smith? Cloth and yarn?
    I don't claim that gatherers will be eliminated. I simply point out that the two recipes are not "almost the same".

    Upon reflection, it's possible that gatherers will not be affected all that much. Gathered items already are scarcely used for making finished products, because the goal with finished products is to make +3. For this purpose, combat drops are in nearly all cases far easier to acquire then doing the same via gathering, then crafting. For example [item=10002061]Bronze Chain[/item] +3 drops from skeletons. It is far, far easier to obtain this from a drop then from actually making the item.

    Gathered materials are instead used primarily to grind up crafting ranks. For this purpose, the current recipes that are extremely simple are already used. These recipes are already along the lines of the proposed change. For example, [item=8010713]Yew Half Mask[/item] and [item=8010716]Walnut Mask[/item] are made from a single piece of lumber, and so are used nearly exclusively by carpenters to perform the tedious task of ranking up. These changes will bring all such recipes down to the same low common denominator, but they may not affect gatherers all that much.

    What it will lead to is a drastic increase in the number of +3 items available. With simplified materials being used to create finished products, it will be far, far easier to acquire +3 pre-cursors to finished products, thus dramatically increasing the rate at which +3 items (of all types, as opposed to the few synths that were like this now) are created.

    I'll reserve judgement for now as to whether a large influx of +3 items into the game is a good thing or a bad thing. I feel the need to ponder upon it.
    (4)

  3. #93
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Another intelligent move from the current group of devs. I know this will put a bunch of the hardcore crafters into a bit of a tizzy but you can't argue that this doesn't make the system much much friendlier to casual players. Casual players are where the majority of an MMOs playerbase comes from. /golfclap Keep it going Yoshi and crew!
    (5)

  4. #94
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Radav View Post
    Another intelligent move from the current group of devs. I know this will put a bunch of the hardcore crafters into a bit of a tizzy but you can't argue that this doesn't make the system much much friendlier to casual players. Casual players are where the majority of an MMOs playerbase comes from. /golfclap Keep it going Yoshi and crew!
    I'm a hardcore crafter and honestly I have no problem with this. Just because something is more difficult than it should be doesn't make it better!
    (8)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  5. #95
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    With over 40 days until patch, i think it is going too far to say Gatherers are going to be eliminated based only on what was released today.
    (3)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  6. #96
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by MariyaShidou View Post
    Pretty sure SWG players were also saying the same thing before NGE hit them.
    ya well swg actually started out as a real good game, this one not so much so this point is moot. This system was far to tedious and convoluted and honestly i am all for these changes. I believe more people are going to want to craft now that the system is more streamlined so all you DoL that are crying armageddon can calm down. This change will help to bring in and keep new players in both the pc market and the ps3 market when it launches. The old players that are so disgruntled they must leave can go however this is a necessary change for the greater good of the game. Crafting as it was before was just sitting in ul dah and just mindlessly spamming standard synth till you popped out an item. This "realism" talked about was just an unnecessary and frustrating grind of multiple crafts just to make parts for an item that is 10 levels lower then the parts and can be equipped by a class 20 levels lower. None of it made sense at all and some people just want to main in one craft they dont want to be forced to level every craft just so they can make what they want to make. I say calm down and wait for the patch, it is going to help everything in the long run and this game needs all the help it can get.
    (1)

  7. #97
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoubleEcho View Post
    So no one is going to make iron squares, silver squares? Copper, tin and zinc are all used for BSM, ARM and Goldsmith grinding synths. All of those woods are used to make lumber to grind Carpenter. You seriously think that's going away? You're making this out to be way more than it is.
    But all of the next stage will be gone, no shafts, spear heads, arrow heads, sleeves, hoods, back peices..
    That is a massive chunk of the production gone right here, how much excess will we have be at the DoL area of the market? This could massively force prices down unless they slaughter the drop rates.

    Ok, Based on SE's post just 1 lot of Hempen cloth will replacing something like:
    6 Hempen Cloth, 3 leather, 3 yarn, 7 copper nuggets, 3 walnut log 13 earth , 10 wind , 3 fire 2 water & 4 ice shards. (quickly looked up as i dont do weaver, so could be off a little someone feel free to correct me)
    (and yes i know more of the base components would be made using that)

    So either they are going to have to add slots to the crafting window and make that cloth cost 4x or more yarn at least, or were going to have a hell of a lot of surpluss at that end the market.
    (4)

  8. #98
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Azurus View Post
    ya well swg actually started out as a real good game, this one not so much so this point is moot. This system was far to tedious and convoluted and honestly i am all for these changes. I believe more people are going to want to craft now that the system is more streamlined so all you DoL that are crying armageddon can calm down. This change will help to bring in and keep new players in both the pc market and the ps3 market when it launches. The old players that are so disgruntled they must leave can go however this is a necessary change for the greater good of the game. Crafting as it was before was just sitting in ul dah and just mindlessly spamming standard synth till you popped out an item. This "realism" talked about was just an unnecessary and frustrating grind of multiple crafts just to make parts for an item that is 10 levels lower then the parts and can be equipped by a class 20 levels lower. None of it made sense at all and some people just want to main in one craft they dont want to be forced to level every craft just so they can make what they want to make. I say calm down and wait for the patch, it is going to help everything in the long run and this game needs all the help it can get.
    Yes because abolishing parts certainly make you grind less to level up? How? Or perhaps abolishing parts will make you less spamming standard? I might have missed it somewhere!

    Like I said, if they want to go that far to cater for casual, just delegate both gathering and crafting to the NPC. SWTOR get a prediction of 3M sales, that's bigger than RIFT which is the current No 2 Western MMO (Or so they claim) in the market.
    (4)

  9. #99
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by MariyaShidou View Post
    Yes because abolishing parts certainly make you grind less to level up? How? Or perhaps abolishing parts will make you less spamming standard? I might have missed it somewhere!

    Like I said, if they want to go that far to cater for casual, just delegate both gathering and crafting to the NPC. SWTOR get a prediction of 3M sales, that's bigger than RIFT which is the current No 2 Western MMO (Or so they claim) in the market.
    u missed my point entirely but whatever, my point was it is making an already crappy system less crappy and punishing to the potential upcoming playerbase. this new change is going to allow more people to hop in to crafting and not want to bludgeon themselves to death with their keyboard. More people crafting will mean that DoL will be just as importaant as they were before,with the added benefit of people not just giving up on crafting all together cause they cant find the red copper buckle they need to make their level 27 show tongue so they can finish their level 1 pair of shoes. The economy will always be in shambles until more people decide they want to start crafting cause as it is right now low levels cant find gear because it is too scarce and too expensive. The market sucks cause all you crafters never want to craft anything. Maybe if you actually did they wouldnt need to re make the system. god forbid you try to find a shield at level 5 that you can actually afford.
    (2)

  10. #100
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    imo, i like it. mainly i like to dabble in craft, but really only for myself. i did, at one point, sell stuff in other mmo's on market that i crafted but in this game i avoid crafting finished products like the plague. i feel others, on the main, avoid finished products, as well. and lets face it, our markets are down, i can't find anything that i want and when i do, it is over-priced and MOST importantly not in MY color >.> (don't fool yourself, that's important).
    (4)

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