More posts straight from the fingers of Yoshida, this time not so terribly late at night in Japan! Some of the topics brought up in the posts have been brought up here as well. As for issues that aren't addressed yet, we do appreciate your patience.

Quote Originally Posted by Naoki_Yoshida View Post
Hello, this is Yoshida, the producer/director. I am soo sleepy...

I would like to follow up with a few additional comments.

1. Nuggets
None of the new recipes added in Patch 1.19 will require nuggets. In fact, we do not plan on requiring nuggets in any of the recipes that we will be adding from here on out. However, old recipes will remain in the game for a while, so there is no need to worry about items in the process of synthesis being affected. I am thinking that the transfers to the new recipe period will go on through patch 1.20.

2. HQ Revamp
We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)

3. Materia Craft and HQ
When turning weapons/armor into materia, it will not matter if the weapon/armor is HQ or not. Similarly, when adding materia to weapons/armor, it will not matter whether the weapon/armor is HQ or not. (NQ items will be useful when mass producing materia.)

However, when performing “The Forbidden Materia Craft (tentative title),” attaching materia to HQ weapons/armor will impact the success rate. Regular materia attachment will generally be attainable by every player. However, “The Forbidden Materia Craft,” will be very specialized and difficult. (I may have spoken a bit too much, but details on materia craft will be posted on a different thread from here on out lol.)
Quote Originally Posted by Naoki_Yoshida View Post
Quote Originally Posted by Silueta View Post
What is the purpose of synthesis mini games? Do you plan on completely overhauling the synthesis system?
Some ingredients will have to be created by crafters. When creating an HQ item, effort, innovation, and luck will be necessary as usual. We are planning on simplifying the last step of the process, but this is all under review. Either way, we want to avoid the feelings of disappointment and futility felt when making a mistake at the last step, but up until the last step, the same innovation and effort will be required.

Also, regarding using HQ ingredients always resulting in the synthesis of an HQ item, we have not decided if a specified order must be followed or if the order doesn’t matter, but we will listen to your opinions to work towards completion by patch 1.20.

If we do implement a specified order, people may complain that it is boring busywork. However, if we incorporate too much luck in the process, failing will be very frustrating. This is not an issue of balance, but even if the chance of failing is 1%, there will be some unlucky players that fail.

As such, we believe that it is important that the HQ items can be synthesized with certainty if the proper effort is put in. I am not discussing whether synthesis mini games will be implemented or not, so please think of that as something separate.
Quote Originally Posted by Naoki_Yoshida View Post
Quote Originally Posted by Bahamut View Post
I do not want HQ items with materia attached to become necessary, due to their significant advantage.
I have a meeting to attend, so I’m sorry that the response is brief. As I stated to another poster, the difference between HQ and NQ will be appropriate. Whether HQ or NQ items are used will be up to each player’s discretion.

I will be careful with the balance, so that HQ items do not become a necessity!