Quote Originally Posted by Ronik View Post
Talk about being hilariously overdramatic. YES! Some recipes taking a few less steps to craft is utterly and completely destroying the depth and uniqueness of the FFXIV crafting system! That is an unfathomably ridiculous statement to make. As for low level gear, when exactly was low level gear an issue? Levelling in this game is so ridiculously quick that low-level gear is in extremely low demand. The game design simply makes it stupid to keep upgrading your gear every 3-4 levels when you achieve those levels within hours of eachother.



So? There will always be one recipe which is optimal for levelling. That recipe will be grinded on and become cheap/vendor trash, and all other low level recipes that /aren't/ grinded on will retain their value. Again, killing the market for 2-3 pieces of low level gear is obviously not a big deal at all, doubly so since low-level gear already has minimal demand.



Post-patch if a low level player wants to craft his own armor or weapons, he can pick up a craft and be high enough level to make his own stuff within an hour. Especially since we know low-level synthing will become simpler with this process. That is a change for the better in every single way imaginable. High level crafters already didn't bother crafting low-level gear, and there's certainly no reason they would bother after the patch.



Again, your ridiculous focus on the low-level gear market shows how out of touch you are with reality. Literally, nobody except low-level players care about low-level gear, and even the most casual new players reach r20-30 within days of starting.

Crafters wanted a more robust endgame system, and this patch will deliver just that. We'll have more difficult synths, more demand for our items through materia, and an easier time crafting gear for our friends because it won't require an hour to make a level 5 wooden shield. This is a win in every way imaginable, and if you disagree you probably haven't levelled a craft yourself to be able to speak intelligently on the topic anyway.
You're the one that's out of touch, sorry. The entire post by Yoshida justifies the simplification of the crafting system around the idea that the major issue is that low level gear is not created, because of the complexity of doing so.

Basically "crafting is too hard and no one makes low level gear" was his argument for the changes. I was suggesting alternatives that could have alleviated the problem.

I realize this is not what crafters want per say, that is to say, they don't care about low level gear. But having a system that incentivizes the creation of the occasional finished product during leveling (not requires) is in no means a bad idea. And yes, the lack of low level gear IS an issue, and WILL be an issue with the PS3 release, and the likely changes to the way gear works in the future.

Of course it's not an issue for you, being a player who is already deeply invested in the game, but to be so blind to think that new players are just going to level to 20 in their starting gear and be satisfied with that, and accuse me of being the one who is out of touch?

What crafters want, true players who want to craft because they think the idea of crafting is fun, is more system that are enjoyable, and unique. Sure we'd like to make money, but if you're only in the crafting for the money, than whatever happens isn't really going to affect you, you're just going to roll with it and exploit whatever market problem you can.

Yes. The fact that every drop in the game had a use, and there was a huge amount of detail in the relationship of items, was in fact something that made the items and crafting/gathering systems in this game unique. It was at times inconvenient, but it wasn't the problem on it's own. Those gripes could have been addressed without nuking the entire system. But I digress, what's done is done.