No one is upset about lost time. These changes are going to slow crafting down not speed it up.
Abolishment of Parts from Synthesis - mostly good (though maybe a bit overkill)
Revisions to Materials and Intermediary Materials - Good
Removal of Secondary Skill Requirements - Not really necessary, but not terrible
Removal of Crafting Facility and Treatise Requirements - Not really necessary, but not terrible
Simplified Color Customization - Best Part!
I generally like these changes, though I would say that it isn't necessary to simplify recipes too much, or make it so you don't need anything from another craft to make your stuff.
I do agree with getting rid of tunic: front, inside, sleeve, back etc. I mean that was just ridiculous.
Also needing 8 hard to find food ingredients for almost every cooking synth is really annoying.
I never had much of a problem going to the guild and grabbing synthesis support - but it did suck getting a goldsmithing leve in LL which required level 2 support... that was dumb.
Why don't they just make syntesizing more fun... the item system is almost-perfect... i think crafting would be more insteresting if you could see the numbers behind it...and have a better control over crafting... for exemple... Standard : 56% chance of success, Rapid : 30% chance of success... and so on... and actually see the difference the skills make... when I use fullmillment It seems to be a 99% fail.
And also...you should be able to sell more items with the retainer... that way those crafting components items would be sellabe... why sell a brass buckle when you can make more money selling the brass ingots.
well i have lots of armour pices ready to be made into gear to be sold but almost all of them are hampered by 1-2 mats that make no sence, i.e i need a thread for a lvl 20 craft but to make the thread i neeed to be almost 40, or i need lumber to make a weapon but to make the lumber i need to be 10 lvls higher to make the lumber from the log, what i make i sell @ a few k more then the mats cost which is normally bout 20-30k less then everyone else but i have all these mats sitting here waiting on some one to make this 1 high lvl item that i can't make myself yet, and the way the selling system works is usless for buying a single mat.
i don't blame ppl for selling stuff so high though my issue is not with making the gear if you didn't have struggle so much to buy the mats it really wouldn't be all that bad. and the way dyes work has to be changed.
Last edited by Okiura; 08-19-2011 at 04:54 AM.
How is this going to slow crafting down? Needing hemp cloth to make a tunic instead of 8 hempen tunic parts will speed things up considerably.
If you mean grinding crafts, maybe, maybe not. There are still lots of mats to skill up on (leather, yarns, cloth etc)
They had to make these changes so that when they try to get people to pay for the game there is actually some low level armor for sale (or it is easy enough for a lowbie to make it themselves)
I was making some hemp goodies for fun and it took SO LONG and of course no noob could afford to actually compensate me for the time it took... which is why almost nothing more complicated than a hemp turban is for sale at any one time.
oh and with that... you should see the actual effect of food... culinarian class is just bad (takes alot of slots in inventory, no one buys food or they sell for 10% of the cost, needs a lot of items)... When I stopped working on the culinary class... I opened up more than 80 inventory slots.
Parts = 1 Mat/Synth
No parts = 4+Mats/synth
More Mats = More Stuff to Buy/Gather/or Make
I don't understand how anyone with a head screwed on straight can look at these items and say: "Wow, what a terrible change!".
This game is cluttered to the brim with convoluted systems that are way too complex for the sake of being complex. They don't make the game interesting, or challenging. They make it a nuisance. I absolutely love all of these changes, especially the removal of parts. That's debatably the best change in the entire post for me. Parts only serve to make the crafting process more complex (not difficult, just annoyingly complex), a system that is boring to begin with.
I'm glad SE is making changes like this because as a player that doesn't enjoy playing this game due to its over complexity in everything and how long it takes to do even simple tasks, these are the things that will pull me in more and be willing to pay SE a monthly fee when that time comes. I was a huge fan of FFXI, and an even bigger fan of RPGs. I want to play an accessible, challenging, social RPG. Not some kind of bloated unfun, nonsocial time-sink that requires 15 minutes of shopping + 10 minutes of crafting just to make a new robe from scratch.
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