Yeah I noticed, thought id give it a shot, as its an area I didn't cover in the OP.
An i don't think were going to make any ground on the should/shouldn't 12 the data base be cut now.
People that don't have the craft ranked up. New people to the game. People that still don't want to bother making the item.
Sure it's not 100% that it will sell, but then again it's not 100% it'll sell the way things are now. Only difference is that with the new system i won't feel shitty that I've wasted so much time making the items if it comes to the point where i do have to just NPC my crafted goods.
Yippee~
Did you read this Thread? Most people didnt want to invest time or effort. So no.. not everyone could have made them before, due personal opinions and thoughts.
Why would you rank up 6-8 Crafts after those changes? You wont need Subclasses anymore. One Game where the fanbase ranked up every single class to Cap? What is that question about? Has nothing to do with screwing over a realistic system.
See.. you dont understand the current System. Want to know how many Gil i spent on Crafting? 0 ZERO.
Its simple.. i Craft and sell Stuff. At the moment the Craftingsystem is loads of Profit. There are Items you can buy easy at wards and make into Items which vendor for way more, than you have spent. <_<
I saw this happening in the game Fallen Earth. It was made far too easy for every player to master every aspect of every craft. At that point there was no turning back. The economy tanked, because there was no zero reason to trade. That eliminated one significant form of player interaction. When this was clear, I left the game. It's now in F2P, after being bought out (i.e. failed financially).Which is cool. So Crafter have an actual reason to craft. If people dont have a reason to buy stuff, since they can make everythig easy on their own, whats the point of the wards or AH? Whats the point of Economy? Whats the point of ranking up a Subclass? Whats the point of Gatheringclasses.. etc etc etc? With this Step SE will force a lot of problems, without even seeing it.
We already have this problem, but fortunately the rank cap is only at 50, and it could be addressed in myriad ways at level cap raise.
However, the dev team appears to making the crafting system less detailed. This does not bode well, as the key problem (the ranking process is NOT fun) is still there. So the next step will be to make ranking faster for crafting. This leads to everyone reaching max rank in all crafts. Since SE is NOT adding depth to the crafting system, I can only assume that there will be no significant barrier for a person to reach max in all crafts.
Once this happens, there is no going back. All the players get whatever crafted items they want without any challenge. There is no trade and economy. The only items that will be of interest to players will by raid drops. Thus raids will become the sole focus of the game, and crafting and gathering classes will fade into oblivion.
With the raid-centric focus of the game, players will push for "streamlined" access to raids. The game is now people standing around in cities forming group to go raid, then teleport direct to raid, finish raid, return to city? Does this scenario seem at all plausible (or it's possible happened before)?
Also to all the people claiming that everyone will now be able to make everything, what's stopping someone from doing that now? Hell if you just rank all of the crafting classes you can make everything, why bother buying anything these days? Oh wait, it couldn't possibly be because people don't want to invest the time or money to raise their craft to make everything could it? I mean that would just be crazy if people could do that...oh wait they can.
I never said in the 23 pages posted as I write this reply I wanted ANYTHING easy. And I also posted I'm not harcore as I have 2 kids I raise on my own so game play time is essential. I don't want it easy mode or press 1 button make everything. I disagree with the guilds being removed from the process as that has always been there but the need for items above the rank of the actual piece being made was out of line. I also do what you do as it makes sense for me as well.If you want to do everything you're definitely hardcore and I bet you're spending enough time online to do everything, it's not impossible, I've got a lot of friends with all the classes (DoW/M/H/L) 30+ and multiple 50s, it's not something impossible to achieve.
If you don't have all that time you just have to make choices, while other people are grinding 3 combat classes you grind 1 combat, 1 DoH, 1 DoL (as I'm doing and you can tell it from my sig).
But you just can't pretend to do EVERYTHING in an easy way.
lol I've spent like no Money on crafting myself and I have just about every craft to 30 now.
who dosent craft to some degree anyway... I don't think I know a single person in FFXIV with less then 1 or 2 r50 crafting classes.. people that are crafter only are only hurting themselves, as it stands now I just ask a friend to make something I can't and do the same for them if they need and I can't stand crafting as awhole.. and even i have a rank 50 craft with multiple others ranked to a fairly decent degree.. so why not take some of the BS out of it.. ? here is the simple truth.. I went to make a sword for my gla the other day, after spending hours farming some +3 mats and buying the other parts I needed from wards with ruffly 6 hours of farming and numerous hours of making HQ parts, to make a weapon, that i then went to the wards and realized I could buy it NQ for 80k from 20 people and as little as 300k for a HQ I could have saved money, time and effort just buying the weapon to begin with.. if thats your idea of rewarding crafting experience.. then carry on, as you were and all that..I’m appalled and mortified about the removal of parts.
Our crafting system was very realistic in needing all the different specific parts for a certain piece of gear. I’ve said it myself too that its a pain to gather them all up to make one piece of gear. But its fun for the meticulous. With this change the class is being dulled down way too much. Lessening the difficulty lessens the achievement. I fear as though this will severely hurt the entertaining feeling of being a crafter. Thinking about all those materials that will become obsolete. I feel as if crafting will become less of a favorable choice among players. I liked the fact that this game had 3 separate aspects of game play; Crafting, Gathering and Fighting. They all should be equally as entertaining so everyone can enjoy themselves no matter what they choose to do. Crafting may still have everything i fear that will be lost. But, it seems like how the OP said, it will just turn into another thing to do instead of a lifestyle. I enjoy the idea of "Crafting is for the crafters", its not for everyone. Taking away the complexity of a system only hurts the dedicated loyal activists.
Im against the removal of parts.
yoshi needs to start taking suggestions from his dev staff and start putting out maybe monthly polls on his wanted changes. some of the changes that are being put in game are absolutely ludicrous and would have been much more receptive if he asked in polls to see what people wanted. he is hiding behing a poll released at the beginning of the year in which very few people that still play the game were even part of.
yes, we wanted drastic changes to the game. when he wants to drastically change one aspect he should ask in simple questions.
1. would you want us to change the crafting porcess?
2. if you voted yes it would give an option to answer a followup question.
a. reduce the shard costs to crafting.
b. remove guild, training, parts, subcrafts.
c. correct issues with gear(a level 14 synth needing a lvl 35 part)
d. increase the amount of sp gained per synth.
this is the only way he will ever know if the people actually playing the game will actually like the changes instead of thinking they are ignorant. just because we asked for drastic changes to the game DOES NOT mean the majority wanted every single aspect of the game changed.
http://crystalknights.guildwork.com/
I hope that the example is slightly exaggerated.
If they are getting rid of parts, they should increase the amount of mats that are used.
For that Doublet Vest, it should take something like 5 or 6 cloths + 2 thread + 2 leather, or something along those lines. Limiting the mats to such a low number will just cause an over saturation of gear, and crafters won't be able to sell anything.
If they are going this route, then they need to make crafting more challenging to pull off, as well. If there is no risk, and if everything takes 4 items to craft then everyone will just make their own gear from parts they found killing mobs. This kills the gathering classes, too.
imo, while this makes things convenient, it completely breaks the potential that this current system has. It can be simplified to a less ridiculous degree.
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