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  1. #1
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Utsu View Post
    Did they forget the healers, again ? The killing spree feature is only for DPS, like the new achievements.
    Yep, i really hope they give healers some kind of reward for this.
    (0)

  2. #2
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Utsu View Post
    Did they forget the healers, again ? The killing spree feature is only for DPS, like the new achievements.
    That is pretty weird. I haven't done enough PvP to notice (lately I seem to DC any time I try...) but do kills count (on a character basis) only on the deathblow? If everyone who's done damage in the past minute or so gets credit then it's not so bad (though perhaps would bloat people's kill counts), would only require some offensive action from healers. Killing spree/ fever for healers I suppose works like normal (more damage), perhaps they tried additional healing and it was just too much? Still, you'd think they could have added some bonus.
    (0)

  3. #3
    Player
    Eunji's Avatar
    Join Date
    Oct 2014
    Posts
    45
    Character
    Doublelift Approved
    World
    Jenova
    Main Class
    Gladiator Lv 70
    Love the new Frontlines but dissapointed also in respect to Item Sync, Morale and PVP Gears in general not being recognized as it should be

    Since the current Frontlines is being renamed to secured I'd have hope the changes were as such

    Frontlines (Secure): Open to All, Item Sync to 80
    Frontlines (Slaughter): Min Req: PVP Rank 25+, Either no Item Sync or Sync to 110 with PVP Materia being usable. Bonus Incentives for Solds/Potetics/Marks/EXP for wearing set amounts of PVP Gear.

    As of current patch notes, the new Frontlines is just going to be what the current FL is and I'd imagine for the first few week, the Secure Version (CTF) will not have as many people qued as the new one.
    (0)

  4. #4
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I'll give it a shot, but something tells me I'm not really going to enjoy it.

    Don't get me wrong, the idea of it is cool, but I'd much rather have new maps for the (secure) type of play style which I enjoy much more.
    (0)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Ever since Wolves' Den was introduced and they gave us stats at the end of battle, I always figured there should have been achievements for Damage Dealt (which is far more fair than kill shot), Damage Taken, and HP Restored. Occupations for Frontlines (Secure) as well, that we got achievements in Frontlines for the PvE elements instead of the actual PvP element is, well, sad... Nice to see them continue to drop the ball on achievements, though I think I'm more annoyed that all the kills I've already done aren't going to count...

    Anyway, are some of the new additions in (Slaughter) going to eventually be added to (Secure)? Adrenalin and the position based bonus on its build up rate are particularly nice. Really probably worth it simply because I can totally see people wasting the Limit Break in (Secure) now and blaming it on (Slaughter) being different...
    (0)

  6. #6
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nalien View Post
    snip
    As much as I like achievements, I'm worried they may cause some unintended consequences.

    Damage Dealt - Play summoner and just spread dots. You can do a lot of damage without being effective (not saying summoners are bad, just saying burst damage is huge in pvp).

    Amount Healed - Spam medica & medica II the entire time. Amounted healed is a terrible measure of how good a healer is as most of that is overhealing. If you're busy spamming aoe heals you run out of mp and aren't doing important things like crowd control (sleep, stone I, blizz 2, fluid aura, etc...)

    Kills - Incentive to chase down that last guy who is running around instead of staying and holding a point (in FL traditional), might cause some to be less of a team player by going for a kill instead of locking down a healer. Also huge disincentive for people to play healers (which we may see in Slaughter).

    Captures - Incentive for people to leave their team and try to solo-cap points. If you only care about achievements you may even just run for enemy OP at the beginning, leaving you team down 1 as A/C.

    The current achievements for wins & participation are nice in that they avoid most of these issues
    (0)

  7. #7
    Player

    Join Date
    Jul 2011
    Posts
    644
    yep

    about the capture it's right, with this system you may play like you say because have the kill very fast will certainly lead to the win, i can imagine go zerg or be zerged directly at the start of the game.

    with this system strong group will win for sure also, in the current FL you see often people feed to the end the same group too strong for them, in the new FL the strong group will be even more stronger^^

    Amount Healed : it was a little the case when a group is zerged on the current FL, with a buffed enemy group, it will certainly be the case
    (0)

  8. #8
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    I'm really excited about the new Mode,
    but i80 cap???
    That is beyond silly. Play game for pvp gear thats no good in pvp.
    awesome.
    (1)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Logo View Post
    I'm really excited about the new Mode,
    but i80 cap???
    That is beyond silly. Play game for pvp gear thats no good in pvp.
    awesome.
    I've said this repeatably: Depending on which class you are and which stats you want, many i100 and i110 PvP pieces are BiS because of how Morale boost and ilevelsync work.
    (1)

  10. #10
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Ultimatecalibur View Post
    I've said this repeatably: Depending on which class you are and which stats you want, many i100 and i110 PvP pieces are BiS because of how Morale boost and ilevelsync work.
    Morale Boost only matters on the ilevel 70.
    (0)

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