That is pretty weird. I haven't done enough PvP to notice (lately I seem to DC any time I try...) but do kills count (on a character basis) only on the deathblow? If everyone who's done damage in the past minute or so gets credit then it's not so bad (though perhaps would bloat people's kill counts), would only require some offensive action from healers. Killing spree/ fever for healers I suppose works like normal (more damage), perhaps they tried additional healing and it was just too much? Still, you'd think they could have added some bonus.
Love the new Frontlines but dissapointed also in respect to Item Sync, Morale and PVP Gears in general not being recognized as it should be
Since the current Frontlines is being renamed to secured I'd have hope the changes were as such
Frontlines (Secure): Open to All, Item Sync to 80
Frontlines (Slaughter): Min Req: PVP Rank 25+, Either no Item Sync or Sync to 110 with PVP Materia being usable. Bonus Incentives for Solds/Potetics/Marks/EXP for wearing set amounts of PVP Gear.
As of current patch notes, the new Frontlines is just going to be what the current FL is and I'd imagine for the first few week, the Secure Version (CTF) will not have as many people qued as the new one.
I'll give it a shot, but something tells me I'm not really going to enjoy it.
Don't get me wrong, the idea of it is cool, but I'd much rather have new maps for the (secure) type of play style which I enjoy much more.
Ever since Wolves' Den was introduced and they gave us stats at the end of battle, I always figured there should have been achievements for Damage Dealt (which is far more fair than kill shot), Damage Taken, and HP Restored. Occupations for Frontlines (Secure) as well, that we got achievements in Frontlines for the PvE elements instead of the actual PvP element is, well, sad... Nice to see them continue to drop the ball on achievements, though I think I'm more annoyed that all the kills I've already done aren't going to count...
Anyway, are some of the new additions in (Slaughter) going to eventually be added to (Secure)? Adrenalin and the position based bonus on its build up rate are particularly nice. Really probably worth it simply because I can totally see people wasting the Limit Break in (Secure) now and blaming it on (Slaughter) being different...
As much as I like achievements, I'm worried they may cause some unintended consequences.
Damage Dealt - Play summoner and just spread dots. You can do a lot of damage without being effective (not saying summoners are bad, just saying burst damage is huge in pvp).
Amount Healed - Spam medica & medica II the entire time. Amounted healed is a terrible measure of how good a healer is as most of that is overhealing. If you're busy spamming aoe heals you run out of mp and aren't doing important things like crowd control (sleep, stone I, blizz 2, fluid aura, etc...)
Kills - Incentive to chase down that last guy who is running around instead of staying and holding a point (in FL traditional), might cause some to be less of a team player by going for a kill instead of locking down a healer. Also huge disincentive for people to play healers (which we may see in Slaughter).
Captures - Incentive for people to leave their team and try to solo-cap points. If you only care about achievements you may even just run for enemy OP at the beginning, leaving you team down 1 as A/C.
The current achievements for wins & participation are nice in that they avoid most of these issues
yep
about the capture it's right, with this system you may play like you say because have the kill very fast will certainly lead to the win, i can imagine go zerg or be zerged directly at the start of the game.
with this system strong group will win for sure also, in the current FL you see often people feed to the end the same group too strong for them, in the new FL the strong group will be even more stronger^^
Amount Healed : it was a little the case when a group is zerged on the current FL, with a buffed enemy group, it will certainly be the case
I'm really excited about the new Mode,
but i80 cap???
That is beyond silly. Play game for pvp gear thats no good in pvp.
awesome.
I've said this repeatably: Depending on which class you are and which stats you want, many i100 and i110 PvP pieces are BiS because of how Morale boost and ilevelsync work.
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