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  1. #41
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Isilwenn View Post
    Yay, new frontlines! Yay, still sync to 80!

    Really. What's the use? We got great PvP gear but we can't seem to use it for proper fights.

    Would it be so hard to have a dedicated frontlines instance that require 100+ morale to enter so everyone could fight with decent gear with materias and actually enjoy the hard work they put into getting said gear?

    Plus, that would probly be a better experience for those who actually want to PvP because they enjoy it, not to be forced to play with glamours farmers that don't give a sh*t about what they doing as long as they get the gear they want ?

    I must say this is greatly disappointing imho.
    i110 Morale gear is BiS for everyone unless you have access to i130 gear that doesn't have accuracy on it. Gear doesn't sync down, it just has caps on the secondaries. With high enough raw stats you will have 2 capped secondaries on a piece instead of the usual capped+uncapped.

    Morale gear in general is almost always better because 90% of it has no accuracy or parry.
    (0)

  2. #42
    Player
    Isilwenn's Avatar
    Join Date
    Jan 2015
    Posts
    2
    Character
    Isilwenn Sindanarie
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    i110 Morale gear is BiS for everyone unless you have access to i130 gear that doesn't have accuracy on it. Gear doesn't sync down, it just has caps on the secondaries. With high enough raw stats you will have 2 capped secondaries on a piece instead of the usual capped+uncapped.

    Morale gear in general is almost always better because 90% of it has no accuracy or parry.
    And still, materias have no effects in frontlines. That's pretty sad, whatever BiS reason you can give
    (0)

  3. #43
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    "All players will receive PvP EXP and Wolf Marks, as well as Allagan tomestones of soldiery and Allagan tomestones of philosophy based on their performance"

    Er... Come again?
    (0)

  4. #44
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I'll give it a shot, but something tells me I'm not really going to enjoy it.

    Don't get me wrong, the idea of it is cool, but I'd much rather have new maps for the (secure) type of play style which I enjoy much more.
    (0)

  5. #45
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by TetsuyaHikari View Post
    "All players will receive PvP EXP and Wolf Marks, as well as Allagan tomestones of soldiery and Allagan tomestones of philosophy based on their performance"

    Er... Come again?
    Typo. It will reward poetics.
    (0)

  6. #46
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Utsu View Post
    Did they forget the healers, again ? The killing spree feature is only for DPS, like the new achievements.
    Yep, i really hope they give healers some kind of reward for this.
    (0)

  7. #47
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Utsu View Post
    Did they forget the healers, again ? The killing spree feature is only for DPS, like the new achievements.
    That is pretty weird. I haven't done enough PvP to notice (lately I seem to DC any time I try...) but do kills count (on a character basis) only on the deathblow? If everyone who's done damage in the past minute or so gets credit then it's not so bad (though perhaps would bloat people's kill counts), would only require some offensive action from healers. Killing spree/ fever for healers I suppose works like normal (more damage), perhaps they tried additional healing and it was just too much? Still, you'd think they could have added some bonus.
    (0)

  8. #48
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Ever since Wolves' Den was introduced and they gave us stats at the end of battle, I always figured there should have been achievements for Damage Dealt (which is far more fair than kill shot), Damage Taken, and HP Restored. Occupations for Frontlines (Secure) as well, that we got achievements in Frontlines for the PvE elements instead of the actual PvP element is, well, sad... Nice to see them continue to drop the ball on achievements, though I think I'm more annoyed that all the kills I've already done aren't going to count...

    Anyway, are some of the new additions in (Slaughter) going to eventually be added to (Secure)? Adrenalin and the position based bonus on its build up rate are particularly nice. Really probably worth it simply because I can totally see people wasting the Limit Break in (Secure) now and blaming it on (Slaughter) being different...
    (0)

  9. #49
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nalien View Post
    snip
    As much as I like achievements, I'm worried they may cause some unintended consequences.

    Damage Dealt - Play summoner and just spread dots. You can do a lot of damage without being effective (not saying summoners are bad, just saying burst damage is huge in pvp).

    Amount Healed - Spam medica & medica II the entire time. Amounted healed is a terrible measure of how good a healer is as most of that is overhealing. If you're busy spamming aoe heals you run out of mp and aren't doing important things like crowd control (sleep, stone I, blizz 2, fluid aura, etc...)

    Kills - Incentive to chase down that last guy who is running around instead of staying and holding a point (in FL traditional), might cause some to be less of a team player by going for a kill instead of locking down a healer. Also huge disincentive for people to play healers (which we may see in Slaughter).

    Captures - Incentive for people to leave their team and try to solo-cap points. If you only care about achievements you may even just run for enemy OP at the beginning, leaving you team down 1 as A/C.

    The current achievements for wins & participation are nice in that they avoid most of these issues
    (0)

  10. #50
    Player

    Join Date
    Jul 2011
    Posts
    644
    yep

    about the capture it's right, with this system you may play like you say because have the kill very fast will certainly lead to the win, i can imagine go zerg or be zerged directly at the start of the game.

    with this system strong group will win for sure also, in the current FL you see often people feed to the end the same group too strong for them, in the new FL the strong group will be even more stronger^^

    Amount Healed : it was a little the case when a group is zerged on the current FL, with a buffed enemy group, it will certainly be the case
    (0)

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