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  1. #1
    Player
    Sapphic's Avatar
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    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90

    Dungeons as part of the main scenario

    As with 2.4 and more than likely 2.5 SE have started adding an expert dungeon as part of the main scenario.

    Does this irk anyone else for the main reason that you need to complete the main scenario (or at least upto and including the dungeon) to unlock expert roulette? It doesn't allow you to make the content last or do later just to mix up things.

    As what I would do is, week 1 of the patch unlock experts new WoD and some of the lesser quests, eg post moogle quests.
    Week 2, start main scenarion, week 3 finish main scen, week 4, do hildibrand (while capping tomestones, raiding etc. then week 5ish pops for the next patch 2,51.

    But I can't unless I want to miss out on doing experts :S
    (1)

  2. #2
    Player
    Metabug's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Mon'sae Crux
    World
    Lich
    Main Class
    Dark Knight Lv 60
    You're doing it wrong.
    Hour 4 - finish Main Quest.
    Day 1 - cap tomestones.
    Week 1 - finish everything.
    (15)

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I'm guessing they don't want us to avoid unlocking the new dungeons so we get to roulette the arguably easier old dungeons. This happened before in 2.2 I think. People were advised everywhere to not unlock the new dungeons and just have easy roulettes with only the good old Wanderer's Palace etc.

    In that case I think it's perfectly reasonable.

    Besides, is it actually not possible to cap without the expert roulette? I've not calculated as I've just came back after a long hiatus. If you can cap without the expert roulette, then I don't see this as a really big problem.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Ehayte's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Zfz View Post
    ...I've not calculated as I've just came back after a long hiatus. If you can cap without the expert roulette, then I don't see this as a really big problem.
    They changed it so you can't do the roulette at all without having completed every dungeon in the roulette.

    This does irk me, actually. I had a friend come back to the game (hadn't done story since 2.1) and he has had to do 6-7 hours of game time to get past ramuh even, and we still can't do expert roulettes together, and he is having a tell of a time capping his poe. He can't do the most efficient source of poe (expert roulette) and he is a casual player. So for him to actually start catching up with the new tomestone, its going to take him 2-4 weeks to catch up the story. This is NOT including 2.5 by the by, so by the time he unlocks expert all of those will be moving to HM instantly.
    (1)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zfz View Post
    I'm guessing they don't want us to avoid unlocking the new dungeons so we get to roulette the arguably easier old dungeons. This happened before in 2.2 I think. People were advised everywhere to not unlock the new dungeons and just have easy roulettes with only the good old Wanderer's Palace etc.
    Current expert dungeons get moving into the highlevel roulette and get high level roulette reward.
    It is more that SE don't want us to miss the end chapter of the 2.0 storyline before 3.0, so they make the storyline a requirement for unlocking 2.4 and 2.5 expert roulette.
    (0)

  6. #6
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    I prefer it this way. Instead of the dungeons being little one offs with barely any plot we occasionally get one that has a lot of relevance to the story. It's not that big of a deal to knock your story out to unlock the dungeons. It's fast and easily done on the first day or two. #firstworldproblems
    (2)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tiggy View Post
    I prefer it this way. Instead of the dungeons being little one offs with barely any plot we occasionally get one that has a lot of relevance to the story. It's not that big of a deal to knock your story out to unlock the dungeons. It's fast and easily done on the first day or two. #firstworldproblems
    Read the whole post instead of the title ^_^ But congrats, you managed to totally miss the whole point of the post.

    I like to draw content out so it lasts longer, not speed clear it on day one then have nothing new to look forwards to over the next few weeks between the next update.
    (0)

  8. #8
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Sapphic View Post
    Read the whole post instead of the title ^_^ But congrats, you managed to totally miss the whole point of the post.

    I like to draw content out so it lasts longer, not speed clear it on day one then have nothing new to look forwards to over the next few weeks between the next update.
    You specifically asked people...

    Quote Originally Posted by Sapphic View Post
    Does this irk anyone else for the main reason that you need to complete the main scenario
    To which I responded quite clearly and concisely that I prefer it this way, AND I gave you my reason. It was on point and a direct response to you OP in the way you specifically requested. I think your reasoning is a silly reason to remove desperately needed context that dungeons had been largely lacking up to this point and had largely been requested by the player base.

    So why don't you reread the whole post and see how I clearly was responding to your inquiry. It's not likely my response must only be limited to a yes or no responses. Learn to take the opinions of others when you ask them their opinion on something. If you can't do that then why even ask? Where you expecting an echo chamber of blind approval or something?
    (5)

  9. #9
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Sapphic View Post
    Read the whole post instead of the title ^_^ But congrats, you managed to totally miss the whole point of the post.

    I like to draw content out so it lasts longer, not speed clear it on day one then have nothing new to look forwards to over the next few weeks between the next update.
    So we can't have lore in dungeons because it doesn't match your specific play style. K. It isn't like you can't cap tomes without expert roulette. You choose to drag things out, so things will be less efficient.
    (0)

  10. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    they're doing this specifically because there were numerous complaints that dungeons weren't integrated as part of the main story and thus had no real context outside one little quest.
    (2)

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