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  1. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Yo Zhinse! =) I agree with you on the time chest thing. There's no way you'll even see that without skipping everything which defeats the purpose of a dungeon.

    To chime in on the topic, I think the time limit for the dungeons is part of the challenge that they are intended to be when done at-rank, and it's challenge that is needed in this game. I don't think any way to extend the time limit is a good idea, but I wouldn't be against it's implementation. Personally if some RL thing comes up the group should accept it, continue on or exit and replace them if they are doing another run. Stuff happens and that's one of the reasons why the ability to reenter immediately is wonderful.

    As far as taking breaks goes, that's one of the reason I like the time limit being set at 1 hour and not being extendable. You know exactly how much time to set aside and if you are doing multiple runs you should just plan ahead and take breaks in between runs.

    Also, having a set time limit makes it a lot easier to balance and test the dungeons, so they can come out with new ones more often =)
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    Last edited by Estellios; 08-18-2011 at 03:16 PM.