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  1. #1
    Player
    RegaDosei's Avatar
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    May 2011
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    Uldah
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    85
    Character
    Rega Dosei
    World
    Hyperion
    Main Class
    Lancer Lv 50

    Free up accessory slots. Relieve your fever!

    We will implement a system whereby players can voluntarily allocate attribute points to each class in patch 1.20. This will take place alongside class balance adjustments.
    Isn't this the same as equipping accessories?


    I feel it would be more beneficial to have stats defined by Race/sex/class(job) and the items we choose to equip. As of now, everyone is everything, anyone can play anything. That's cool and can be very appealing, but it removes the purpose for playing different races. Takes away from the world of Eorzea.

    Not everyone is created equal!~
    Mithra get the best bathing suits and Elvann get better STR!

    You guys have been talking about creating identity. Here's an opportunity.
    Also, if the accessory cap was eliminated, it would leave room for very cool end game item expansion.
    (0)

  2. #2
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    No thanks. It was a tremendous flaw of FFXI and was fixed here...no need to bring this burden back to players again...no one wants to be kicked from parties because he was a galka WHM or a Taru PLD...not here too.
    (4)

  3. #3
    Player
    RegaDosei's Avatar
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    May 2011
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    Uldah
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    Character
    Rega Dosei
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Well, perhaps not that detrimental. But diversity is always a good thing. In the world of Erozea, Lalafel are a species with very high intellect and powerful magic abilities. Why should Galka be the same?

    MMOs need lore. It creates the illusion that the world we play in is a real world. When lore is contradicted such as it is now, it becomes pointless....and quite frankly, people will pay less attention to it.
    (0)
    Last edited by RegaDosei; 08-16-2011 at 09:23 AM.

  4. #4
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Because the galka studied too? IMO it should be up to the player to follow the racial attributes or not...if the dude want a taru that is extremely resistant or a supersmart galka, why not?

    The starting allotment could be kept for automated growth, but never in a restrictive way. IMO the bonus point allotment was a extremely good idea to protect the characters...i do think mixing it with automated allotment is necessary (or people will never make balanced characters) nut never in the same way FFXI was...you never should expect elvaans to have best STR here...unless the player feel like being this way...and if a taru feel the same way then, even tho a dunefolk has the worst STR and VIT from the game, the allotment need to allow them to still be acle to play even to any other race in any role.

    Just think this as if it was irl...a women, a black , a white and a asiatic have different "starting attributes" but depending of how they train they can surpass any other races, even if they had a starting advantage.
    (2)

  5. #5
    Player
    RegaDosei's Avatar
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    May 2011
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    Uldah
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    85
    Character
    Rega Dosei
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Just think this as if it was irl...a women, a black , a white and a asiatic have different "starting attributes" but depending of how they train they can surpass any other races, even if they had a starting advantage.
    Saying this takes what we're talking about out of context. Earth is different. Fundamentally, it wouldn't make sense either. If you take a Cat and a Dog; starting they are different species. If a cat tries hard enough should it be able to bark?

    The different races in Erozea and FFXI are not the same species. Players should be able to choose there style of play regardless of race, I agree. What my OP is conducting towards is that, items should be the way of allotting different stats.
    By allowing everyone to be exactly the same not matter what takes a very fun dynamic out of the game. It's called Role Playing.

    Yes discrimination will occur, but at the same time classes and players will be more unique. I don't know how good of a player you were in FFXI but race did not effect so much that they were kicked from groups because of it. My endgame LS had a Galka BRD, Elvann BLM and Taru SAM. Of course they weren't as effective as their counterparts but they were always able to perform properly.

    One of the main issues with FFXIV is not having an identity in the world we live in. The implementation of Jobs will break the knees of that but there is still more to be had to remove the head.
    (0)

  6. #6
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    no one wants to be kicked from parties because he was a galka WHM or a Taru PLD...not here too.
    elite pricks will always be around, cuz it all they have. theres plenty of each only the ones who were clueless got booted in a party, very bias statment but yeah people would rather have the other one but a pld was a pld and a whm was a whm.
    (0)

  7. #7
    Player
    Lienn's Avatar
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    Mar 2011
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    Lienn Deleene
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    Gungnir
    Main Class
    Alchemist Lv 50
    Well, a cat can't bark (that was indeed a silly example of yours...its like asking if a taru can grow a cat tail =P) but if trained well enough it can kick a dog ass even tho it originally wasn't supposed to happen. =P

    Still, i do am completely against this. IMO it was a flaw and it actually never really reflected a race uniqueness...it was actually just an excuse to have people being an asshole with others in FFXI. I won't discuss the usefulness of certain races with certain jobs there because it doesn't matter at all...but i do think leaving the players free to build their character the way they want is much better than having this kind of restriction here. IMO the player already have it...just look at starting attributes...a dunefolk is clearly magic oriented while a highlander is clearly melee oriented...so if you want a dunefolk even to a highlander as melee you can, but you will need to spend more point allotment to this. This still gives the races an edge while playing in their "turf"...its just not absolute like in FFXI...and this is exactly what made FFXI growth a major flaw and this one superior...here all classes can have optimal performance in any role if the player is willing to pay the price of it.
    (0)

  8. #8
    Player
    odette's Avatar
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    May 2011
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    Gridania
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    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    you see the real problem are ffxi fans player, they never played outher mmo, only ffxi, they dont like the solutions for discrimitation, they like made it
    i prefer actual system that ffxi
    if you love ffxi and want other ffxi, is easy go back to ffxi

    i dont the reason why asessory need repair?, not body want repair it so???
    (1)

  9. #9
    Player
    RegaDosei's Avatar
    Join Date
    May 2011
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    Uldah
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    85
    Character
    Rega Dosei
    World
    Hyperion
    Main Class
    Lancer Lv 50
    you see the real problem are ffxi fans player, they never played outher mmo, only ffxi, they dont like the solutions for discrimitation, they like made it
    i prefer actual system that ffxi
    if you love ffxi and want other ffxi, is easy go back to ffxi

    i dont the reason why asessory need repair?, not body want repair it so???
    I think I understand what you're trying say...
    You call it a problem. FFXI players are just fanboys, right? From many perspectives FFXI was a great MMO. Some might say the best. Either way, it was very good. And the people who played it, knew that. Therefor they have an understanding of what makes an MMO worthwhile. Their opinion is valid.
    Tanakas team failed for several reasons....I'd rather not get in to it. But it's been stated many times over that the game from now on (Yoshi-P) will stay EQ style of play. It's true many of us 11 fans crave for a little nostalgia. Quite frankly maybe that's not such a bad concept to pursue. If 14 can generate a community of even half of the people that played 11, it should be successful. If you look at it from that aspect, perhaps it's a good idea to cater to that community.
    FFXI and FFXIV require a very unique style of play that may not be appealing to others, if dissolving our community with casual gamers by simplifying everything, it might not even be worthwhile to log on. I'm not slandering casual gamers by any means, but the more serious community are the ones who keep the game interesting.

    People played FFXI for a reason. That's small aspect is all we want to see in XIV. And if it goes by the means of forshadowing something that worked, why not?
    (0)