Quote Originally Posted by Prototype909 View Post
24 mans won't grow because SE doesn't trust the playerbase to execute 24 man content with precision. It's why ST was a downgrade difficulty wise from CT, they want everything to be Duty Finder-able outside of the most recent EX Primals and Coil. Which means it has to be simple enough to do with a pick-up group at all times.
Ugh I know, that's what bums me out. I mean give us a little more credit, I think the player base has improved a bit, especially since launch. I feel the development team could stand to at least take some risk with some of the newer content. More aside from Coil and even possibly the Alexander raid, it all feels too safe.