Quote Originally Posted by TAS View Post
I like the approaches with they took with CT in terms of Alliance content. There is still some room to grow, not just in difficulty but execution. Since we Alliance parties can now be preformed I would love to see more puzzles outside of the boss encounters. Like each group splits up into 3 different rooms with there own puzzles and mechanics that help the other groups progress and then they regroup for boss encounters. (I know, big leap but it doesn't hurt to pitch )
24 mans won't grow because SE doesn't trust the playerbase to execute 24 man content with precision. It's why ST was a downgrade difficulty wise from CT, they want everything to be Duty Finder-able outside of the most recent EX Primals and Coil. Which means it has to be simple enough to do with a pick-up group at all times.