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  1. #17
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    Dungeons should really be more then just trash mobs and tank & spank bosses. I like what they did with dungeon bosses like Diabolos, but all of the light party dungeon bosses are just attack attack attack, get out of the aoe, and repeat.

    I like the approaches with they took with CT in terms of Alliance content. There is still some room to grow, not just in difficulty but execution. Since we Alliance parties can now be preformed I would love to see more puzzles outside of the boss encounters. Like each group splits up into 3 different rooms with there own puzzles and mechanics that help the other groups progress and then they regroup for boss encounters. (I know, big leap but it doesn't hurt to pitch )

    The dungeons have so much room to grow. They could contain more unique challenges that players can choose to do or not. they could have puzzles that could potentially lead to a secret area or secret boss. Alternate paths, that lead to different rewards or achievements. It could be so much more than (trash, trash, trash, Boss, trash, trash, trash, Boss, trash, trash, trash, Boss, Fanfare!)
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    Last edited by TAS; 01-14-2015 at 12:17 PM.