But Praetorium wasn't challenging. I never knew of one group of fresh fifties who didn't clear it.I would of liked Keeper of the Lake to be like The Praetorium if anything. What I want doesn't have to be connected to story but if we get three four player dungeons every patch, I'm just saying why not make one be a challenging full party dungeon? and since Heavensward is going to have a massive amount of content, why not have just a few of them

That's not my point Friend :/ I said I would like for it to be the same scale as Praetorium, not difficulty. I really hope this isn't the only time we challenge Midgardsormr because I believe he's worth more than a light party dungeon. I understand story based content isn't intended to be difficult which Is why I hope they would of went the Praetorium route for it because that would match the scale I feel it needs, but perhaps it would of allowed them to do what they did for the Ultima fight....
*Cough* *Cough* Wandering Minstrel *Cough* *Cough*
But as for future dungeons I would like to see some of what I stated in the op.


I would like to see the option for 4-6-8 man dungeon runs...small dungeons for 4 players med sized ones for 6 players and huge ones for 8...and honestly I'm sick of seeing old dungeons rehashed with increased difficulty being labeled as new content...find a balance for the storyline dungeons and all the new stuff should get their own time to shine.
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