. . .are you talking to yourself?
. . .are you talking to yourself?
Just stating points to prevent ppl from stating the obvious lol. If you read my post I'm not saying I want a dungeon with trash mobs and 3 bosses. I said I want more of a puzzle element within dungeons that would get full parties to keep on there toes. Coming in from 1.0 I'd say Cutter's Cry and Aurum Veil were the best examples. Each had a challenging element that prevented balls to the wall speed running, you had to actually give the puzzles some thought, and for completionist there were certain things you had to execute to obtain the all the dungeon rewards.
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