Quote Originally Posted by TAS View Post
Maybe it's just me, but I've grown very tired of 4 player dungeons. They were a little challenging in 2.0 and 2.1 but only because back then you didn't really posses the gear/stats/ilvl which alleviated some of the risk. But, after a while they kind of just lost their allure and became a grindfest/timesink with very little appeal. I know there's coil, and I was in a static that did first and second coil, but my rl schedule has changed to the point where I can no longer commit to multiple tier progression raiding.
Considering that most dungeons are 99% trash and 3 bosses, having 8 man parties would essentially be even faster versions of the speed runs we have now. You can't seriously think they should change how dungeons are because you don't have time to commit to progression raiding anymore.