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  1. #1
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duuude007 View Post
    Quote of the day. thanks for the laugh.

    Seriously though, what is wrong with the way they are adding more classes? What you are asking is a huuuge undertaking with little to no gain.

    Were you around in 1.0 when anyone could borrow abilities from any class? No uniqueness to class, everyone effectively a blue mage.

    If you want this to be a compelling suggestion, you need to provide a risk-value argument that shows the costs of these changes don't outweigh the benefits. Right now I just see one idea in a sea of amateur ideas. How can you make your's stand out?
    I mean this is how crafting is. No uniqueness between crafting classes. Every DoH is essentially the same with the exact same rotation and cross class skills. A lot of the DoW/DoM have more Cross class choices than viable options.

    Quote Originally Posted by roninoftagrm View Post
    i wish i could play 1.0 right now... but its not possible

    the skills are already there, limiting how many you can put in your CC subbar(5 for job 10 for class) is already there, adding a button here or there, a new log for unlockable alternate skills:say youd/id prefer a drg combo on paladin, using the logical animation system(assuming thats what it is) already there, you can use dps while soloing without coding new skills as a whole(impulse drive looks good on pld), balancing issues are only necessary on the source class not the CC'd class, and heres where the playstyle is in the hands of the players, use the limited CC to prevent OP function and done
    If Combat classes were like this I guarantee you every DPS would take Raging Strikes, Blood for Blood, Internal Release and Invigorate. So much variety.
    (1)

  2. #2
    Player
    roninoftagrm's Avatar
    Join Date
    Oct 2014
    Posts
    69
    Character
    Darius Stormheart
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sibyll View Post
    snip
    you named already accessible skills, this topic has the idea of broadening that to useful abilities that cant be used by others, example:rog/nin has stealth and trick/back attack as well as mug, everything else is non exclusive(class not job), while cc is intended for nonexclusives like goad and the combos

    my real support for the idea could be enabling combo skills for brd, and helping any class get something actually useful, like a CoS -enmity for a smn, to lower their weakpoint in groups
    (0)
    Last edited by roninoftagrm; 01-15-2015 at 09:06 AM.

  3. #3
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by roninoftagrm View Post
    you named already accessible skills.....
    But the thing is, Raging Strikes are only CC able by BLM and SMN currently, unless we go into a scenario wherein people would only classes (But still, it's proven that drg > lancer because of stat boost anD oGCD jumps provide more dps than being able to get Raging Strikes, and monk would lose Dragon Kick which is a full uptime indirect damage boost, (Blunt resistance down 10%))

    So the only viable way currently for SE to implement such a free choises would with doing yet another restart of the game, unless you want to struggle with a long time with bad balance in PvE and PvP (Read monk being able to get traited BfB, Raging Strikes, Goad, Berserk, and HT (+15% dmg from drg skill) personal opinion: No
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

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