Quote Originally Posted by Sibyll View Post
Given that the cross class skills for each class are more or less illusion of choice...

...I really liked Rifts class system and the skill trees, but the "customization was basically in the last 15 points after you'd capped a tree.
This is exactly what I want to avoid, the illusion of choice. Rather than a mastery system, which would just be another exp bar for you to fill up, just like using points in a skill tree, having a skill tree that you are free to explore with only specific branching points determined only by your choices would be more like those last 15 points. Also, by making these actions related to your main role only by being dependent on your performance in said role, it would remove the idea of optimization.