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  1. #1
    Player
    roninoftagrm's Avatar
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    Oct 2014
    Posts
    69
    Character
    Darius Stormheart
    World
    Goblin
    Main Class
    Archer Lv 50
    then have the new skills open world only, with a autoswap to the linear set upon entering the dungeon

    rift is a terrible analogy, they designed the whole tri soul system wrong, because of the snake 8bit thing with skills, instead of straight lines(the bottom half), *points to gw2* traits overthere work, you can customize without being ostracized(yes yes its a different system but still applies in 90% of the situations for 14)

    the idea is for the possibilities to change something in both the devs and players, and see something new come out of it...

    edit:you/they can also add a check mark for dungeons/roulettes to allow/block the players using custom builds with these new skills so things can stay as cookie cutter as they have been
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    Last edited by roninoftagrm; 01-15-2015 at 02:16 AM.

  2. #2
    Player
    Garlyle's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    I think something that's very important to note is that it's not just the trinity system that allows them to do the very careful tuning they've been doing for coils and onwards and present the very carefully designed challenges they have been. It's also because having purely static classes (or very close to purely static) gives them fewer variables to be attributing for in balance. XIV's class balance is actually very solid, and adjustments throughout the game's lifespan have generally been very minor so far, precisely because they aren't having to balance "haste ninjas vs shuriken ninjas vs katana ninjas vs tank ninjas" etc.


    Quote Originally Posted by roninoftagrm View Post
    then have the new skills open world only, with a autoswap to the linear set upon entering the dungeon
    Two things:
    1. Like it or not, players do get practice with their skills out in the open world; having it suddenly swap your moves in party content is somewhat jarring and confusing for a lot (see adjusting to PvP actions)
    2. You can already do that kind of. You can just run around in your Class in the overworld and have a lot more customizability, you know. (Hell, I'm regularly in Trial Roulette as a Marauder...)
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  3. #3
    Player
    roninoftagrm's Avatar
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    Oct 2014
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    Character
    Darius Stormheart
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Garlyle View Post
    "haste ninjas vs shuriken ninjas vs katana ninjas vs tank ninjas" etc.

    Two things:
    1. Like it or not, players do get practice with their skills out in the open world; having it suddenly swap your moves in party content is somewhat jarring and confusing for a lot (see adjusting to PvP actions)
    2. You can already do that kind of. You can just run around in your Class in the overworld and have a lot more customizability, you know. (Hell, I'm regularly in Trial Roulette as a Marauder...)
    i meant auto swap the way i use it, on my gld, i use riot combo exclusively, but have another bar with halone combo at the ready, something similar can be done, primary with gear set(it worked that way when i last did a GS/crystal swap)

    the ninjas part:this would only happen if they added multiple roles to a class, and it was only possible in 11 through subbing a warrior, samurai, black mage/dark knight, etc
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  4. #4
    Player
    Sibyll's Avatar
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    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by roninoftagrm View Post
    snip
    Given that the cross class skills for each class are more or less illusion of choice, I think it's safe to say they'd do no better here than Rift did.

    Also in GW2 most of the traits had little impact and were there mostly for flavor, at least when I played. Some of the skills there were outright garbage. GW2 also didn't have real end game.

    I really liked Rifts class system and the skill trees, but the "customization was basically in the last 15 points after you'd capped a tree.
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    Last edited by Sibyll; 01-15-2015 at 03:51 AM.

  5. #5
    Player
    Orenji-kun's Avatar
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    Jan 2015
    Posts
    17
    Character
    Kuristina Ornitier
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50

    Quests

    Quote Originally Posted by roninoftagrm View Post
    ...why do quests for new actions when there can be a new exp bar specific to this, like a mastery or proficiency system...
    There are a number of reasons for doing this system as a nonlinear series of quests. First, it would create a tree of options while using all of the mechanics already present in the game, which is really easy for devs to implement and test. Second, it would keep it down to simple choices of which quest and subsequent reward you want at the moment, and even if you check online as most do, new skills and quests can be added at any part of the tree so devs can adjust it as time goes on.
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  6. #6
    Player
    roninoftagrm's Avatar
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    Oct 2014
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    Character
    Darius Stormheart
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Orenji-kun View Post
    There are a number of reasons for doing this system as a nonlinear series of quests. First, it would create a tree of options while using all of the mechanics already present in the game, which is really easy for devs to implement and test. Second, it would keep it down to simple choices of which quest and subsequent reward you want at the moment, and even if you check online as most do, new skills and quests can be added at any part of the tree so devs can adjust it as time goes on.
    i included the idea of the action log as well, which would act much like achievement log but add new skills to a new tab, which would take less effort, and is better for the devs than my desirable mastery/prof system, the part of adding quests requires some form of story behind it, while a log merely adds things to do thats more or less already there
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