Quote Originally Posted by Duuude007 View Post
Quote of the day. thanks for the laugh.

Seriously though, what is wrong with the way they are adding more classes? What you are asking is a huuuge undertaking with little to no gain.

Were you around in 1.0 when anyone could borrow abilities from any class? No uniqueness to class, everyone effectively a blue mage.

If you want this to be a compelling suggestion, you need to provide a risk-value argument that shows the costs of these changes don't outweigh the benefits. Right now I just see one idea in a sea of amateur ideas. How can you make your's stand out?
I mean this is how crafting is. No uniqueness between crafting classes. Every DoH is essentially the same with the exact same rotation and cross class skills. A lot of the DoW/DoM have more Cross class choices than viable options.

Quote Originally Posted by roninoftagrm View Post
i wish i could play 1.0 right now... but its not possible

the skills are already there, limiting how many you can put in your CC subbar(5 for job 10 for class) is already there, adding a button here or there, a new log for unlockable alternate skills:say youd/id prefer a drg combo on paladin, using the logical animation system(assuming thats what it is) already there, you can use dps while soloing without coding new skills as a whole(impulse drive looks good on pld), balancing issues are only necessary on the source class not the CC'd class, and heres where the playstyle is in the hands of the players, use the limited CC to prevent OP function and done
If Combat classes were like this I guarantee you every DPS would take Raging Strikes, Blood for Blood, Internal Release and Invigorate. So much variety.