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  1. #1
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    since i only like to focus on a few jobs, not the lv them all to 50 kinda person, i would totally like to see this. Would just have to ensure the benefits at the mastery level are all as equally awesome, and if one isn't don't nerf everything else... come up with a better benefit for the particular one that sucks.
    (0)
    "Try not. Do or do not. There is no try."

  2. #2
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Yoshi was correct when he mentioned how, ultimately, action trees of that nature are ultimately just a grand illusion of choice, and to really balance anything well around it, there will have to be optimal paths and unoptimal ones. Paraphrasing a bit, but that's generally the idea. I think a better choice would be to encourage cross-class skills a bit more, or add some sort of combo/trait synergy between them that makes them clearly useful outside their original classes.

    In other words, if Maurader were to equip Savage Blade, it would do something completely different than a 100 potency skill with enmity generation and a Fast Blade combo...I.E., something completely useless to any tank other than one with Fast Blade (Gladiator), and 150% useless to any DPS (who strictly avoids taking enmity, and would never waste GCD on a glorfied autoattack.). Likewise, a Thurmaturge's Ruin would be specifically different than an Arcanist's Ruin.

    What I would love, is for cross classes to be the answer to providing some holy trinity breakage. Like, adding traits to enhance cross class abilities for Lancer, that enhance the skills you can use that Dragoon cant. Not in a way that would make Lancer a better DPS than Dragoon, but would allow a team of Cross-Class players to successfully do something that 2Tank+2Heal+4DPS would not be able to accomplish, like perhaps real 1Tank+1Heals+6 DPS, or even 8-DPS parties, where all 8 players actively assume tank,heal and DPS simultaneously.
    (1)
    Last edited by Edellis; 02-28-2015 at 05:28 AM.

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