If anything we could do with a Dungeon between Halatali and Thousand Maws, and then between Thousand Maws and Haukke.
that 8 level stretch is terrible since you have to grind the same thing for 4 levels. Especially the 24 to 28 part of the grind.
If anything we could do with a Dungeon between Halatali and Thousand Maws, and then between Thousand Maws and Haukke.
that 8 level stretch is terrible since you have to grind the same thing for 4 levels. Especially the 24 to 28 part of the grind.

It doesn't even need to be low level dungeons that need to be added. Maybe add a few new quests that stretch out for a level or 2.



It's a good sentiment to want more lower level content, but I just don't see it happening anytime soon. We've got Beast Tribes, Dungeons, and a bunch of other stuff as well to aid in the leveling process. But like others have said, the majority of the playerbase is at Level 50 already, so that's where content should be focuses. That's not to say all content should be focused on at that point. Things not having to do with combat, crafting, and gathering should obviously be allowed for sub-50. Like Triple Triad. That should be unlockable by Level 15 (when players unlock Airship travel to other city-states). And Gold Saucer, unless it has Lv50 quest requirements, should be unlockable by Level 30 (when mounts are unlocked).

I think a great idea should be taken from FFXI. Remember the rings you can equip that gave you an exp boost for a certain time? They already have something similar in the GC that increase exp earned for DOH and DOL. Why not something for DOM and DOW? Make it so that you can only buy it after you reach the highest rank in GC, and they can also add so you have to have at least one alt to lvl 50/completed original story before you can unlock it. Then in order to buy it, you have to use either GC seals or Allied seals to purchase. And you can only have one in inventory at a time and when you use it, it last for a specific time. Or even better yet, it only gives you extra exp in dungeons and/or fates when killing mobs. Or just give you extra exp in killing mobs based on lvl of mob/location of mob, etc.
Or maybe have something that gives you extra experience for killing mobs on certain days, certain weather conditions in certain areas. Maybe have like materia that when you attach to weapon, gives you extra exp and that materia cannot be sold or traded or made. Has to be dropped in certain area be certain mob. Just something to help with the lvling process when lvling another job.
Last edited by QiLymePye; 01-14-2015 at 08:14 AM.
They don't even have to add new content just unlock the sidequests for new classes. Only make it where nothing is given out but exp and the quest can only be completed on the class it was accepted on.
That would make leveling so much less painful for dps.



How about lv 25 daily quests?



The expansion will be the best time for this... With three new jobs coming out adding low level content to help level them would be nice... Even just one of them. I mean even just having a more expansive hunting log would help since the logs we already have can be complete by halfway through the ten level range they are designated for.
~Terra-chan~


the stretch has always been 3-4 levels though, except the first 3
20-23=Halatali
24-27=toto-rak
28-31=Haukke
32-34=Brayflox
35-37=qarn
38-40=cutter's
41-43 SV
44-46 DD
47-50 AV
I think the simplest 'fix' would be to allow lower level classes to turn in daily beast tribe quests similar to how lenient the Ixali beast tribe quests are for crafting classes. I always though it was a bit silly that you can't turn these quests in until you're nearly done leveling a class anyway.
If they added new low level dungeons they'd only make ques longer. It would just dilute the options people have currently. It wouldn't make players who aren't currently doing low level dungeons suddenly start doing them (except perhaps once for the initial clear).

Adding daily quests similar to beast tribes sounds like a lengthier version of what Leves are already existing for, you get 6 of them per day, and people should be using them to compliment and break up the monotony of fates/dungeons. I'm fairly certain that most people after getting their first job to 50 forget about leves and spend most of their time sitting on an unspent stack of 100 allowances. Until they decide it's time to level a DoH/DoL, lol.
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