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  1. #11
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    If anything we could do with a Dungeon between Halatali and Thousand Maws, and then between Thousand Maws and Haukke.

    that 8 level stretch is terrible since you have to grind the same thing for 4 levels. Especially the 24 to 28 part of the grind.
    (0)

  2. #12
    Player
    Kuolema's Avatar
    Join Date
    May 2014
    Location
    Uldah
    Posts
    120
    Character
    Morrigan Fox
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    It doesn't even need to be low level dungeons that need to be added. Maybe add a few new quests that stretch out for a level or 2.
    (2)

  3. #13
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    It's a good sentiment to want more lower level content, but I just don't see it happening anytime soon. We've got Beast Tribes, Dungeons, and a bunch of other stuff as well to aid in the leveling process. But like others have said, the majority of the playerbase is at Level 50 already, so that's where content should be focuses. That's not to say all content should be focused on at that point. Things not having to do with combat, crafting, and gathering should obviously be allowed for sub-50. Like Triple Triad. That should be unlockable by Level 15 (when players unlock Airship travel to other city-states). And Gold Saucer, unless it has Lv50 quest requirements, should be unlockable by Level 30 (when mounts are unlocked).
    (1)

  4. #14
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    I think a great idea should be taken from FFXI. Remember the rings you can equip that gave you an exp boost for a certain time? They already have something similar in the GC that increase exp earned for DOH and DOL. Why not something for DOM and DOW? Make it so that you can only buy it after you reach the highest rank in GC, and they can also add so you have to have at least one alt to lvl 50/completed original story before you can unlock it. Then in order to buy it, you have to use either GC seals or Allied seals to purchase. And you can only have one in inventory at a time and when you use it, it last for a specific time. Or even better yet, it only gives you extra exp in dungeons and/or fates when killing mobs. Or just give you extra exp in killing mobs based on lvl of mob/location of mob, etc.

    Or maybe have something that gives you extra experience for killing mobs on certain days, certain weather conditions in certain areas. Maybe have like materia that when you attach to weapon, gives you extra exp and that materia cannot be sold or traded or made. Has to be dropped in certain area be certain mob. Just something to help with the lvling process when lvling another job.
    (0)
    Last edited by QiLymePye; 01-14-2015 at 08:14 AM.

  5. #15
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    They don't even have to add new content just unlock the sidequests for new classes. Only make it where nothing is given out but exp and the quest can only be completed on the class it was accepted on.

    That would make leveling so much less painful for dps.
    (0)

  6. #16
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How about lv 25 daily quests?
    (0)

  7. #17
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    The expansion will be the best time for this... With three new jobs coming out adding low level content to help level them would be nice... Even just one of them. I mean even just having a more expansive hunting log would help since the logs we already have can be complete by halfway through the ten level range they are designated for.
    (0)
    ~Terra-chan~

  8. #18
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Delta041 View Post
    If anything we could do with a Dungeon between Halatali and Thousand Maws, and then between Thousand Maws and Haukke.

    that 8 level stretch is terrible since you have to grind the same thing for 4 levels. Especially the 24 to 28 part of the grind.
    the stretch has always been 3-4 levels though, except the first 3
    20-23=Halatali
    24-27=toto-rak
    28-31=Haukke
    32-34=Brayflox
    35-37=qarn
    38-40=cutter's
    41-43 SV
    44-46 DD
    47-50 AV
    (1)

  9. #19
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I think the simplest 'fix' would be to allow lower level classes to turn in daily beast tribe quests similar to how lenient the Ixali beast tribe quests are for crafting classes. I always though it was a bit silly that you can't turn these quests in until you're nearly done leveling a class anyway.

    If they added new low level dungeons they'd only make ques longer. It would just dilute the options people have currently. It wouldn't make players who aren't currently doing low level dungeons suddenly start doing them (except perhaps once for the initial clear).
    (4)

  10. #20
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Adding daily quests similar to beast tribes sounds like a lengthier version of what Leves are already existing for, you get 6 of them per day, and people should be using them to compliment and break up the monotony of fates/dungeons. I'm fairly certain that most people after getting their first job to 50 forget about leves and spend most of their time sitting on an unspent stack of 100 allowances. Until they decide it's time to level a DoH/DoL, lol.
    (2)

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