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  1. #11
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    Mar 2011
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    Quote Originally Posted by Winterclaw View Post
    This pretty much sums up my feelings for the current system. Simplifications welcome.
    the mini-game is the only thing that keeps me awake. not just the mini-game but the preparation, the choices, the risk/loss of choices to try for higher quality items. if we take out the mini-game, it's just any other game where ppl ignore crafting other than the pure basis to make money. ff is suppose to be a casual game where all jobs are treated equal and immersion in your role is welcomed. if you aren't enjoying it, and only out to make money, just stop. they need to make it, if ANYTHING, MORE INTERACTIVE.

    Quote Originally Posted by Winterclaw View Post
    That's how EVE's crafting system works for all T1 stuff. I think it works pretty fine. In fact I'd like something like that if only to save on inventory/retainer space.
    EVE is based upon a NO-EFFORT, all-persistence attitude. There is no skilling up and there is no learning your skill. You simply que skills and follow instructions. There is no variety in how you do things; just the money to be more efficient then someone else. EVE was the ultimate time-killing/no-effort game ever and the only saving factor was that I could browse the internet while playing in the same window.

    Quote Originally Posted by Winterclaw View Post
    Realism is one thing, fun is another. Some of us would prefer the latter. Here's the thing, this is a game, not a classroom on the fine art of tailoring shirts meant to be used as a base for a chain mail armor and whether you want it with ruffles or not.

    Gameplay really has to come first and the current gameplay for crafting is pretty bad.
    i agree
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    Last edited by Overkill9000; 08-19-2011 at 01:33 PM.