Quote Originally Posted by FraenirVolsung View Post
I think SE had a good idea when the crafting system was devised. I believe the original intent was to have an interdependent game economy. DoL would supply raw materials. DoH would convert raw materials into parts and finished products, and then supply those parts and finished products to other DoH classes. I think this might have worked if we were talking about a game population in the hundreds of thousands. When we are generously at maybe 50k players worldwide, it's simply easier to produce everything yourself than to hope that someone is selling the proper colored buffalo leather strap on that particular day. I think the new dev team realizes that.

As it stands now, as a rank 40 Armorer, I have to have Blacksmith, Leatherworker, Alchemist, Weaver, and Goldsmith leveled into the 20's or in some cases higher simply to make all the parts necessary for a single level 40 Armorer recipe. If I could realistically find all the necessary parts in the Market Wards, I'd gladly give up all those DoH classes on the side. The fact of the matter is that the current population and the current game economy doesn't support a crafting system this robust. I wish it did, but I will gladly welcome the simplified changes as a player who does enjoy the crafting system.
I don't think the market ward system is able to handle the interdependent economy that squenix was hoping for, even if the population was there to support it. Since it takes you forever to make a part you are probably going to do one of two things: make something that you need for your own use, find something with good SP to level ASAP. You don't really have the time or inventory slots (for old junk) to make things that are beneath you in level unless those things sell for more than what you can make right now. Also because you can only sell so many things at once, it isn't like you can make a bunch of low level stuff quickly for sale because you want to sell better things. Plus depending on how much things are going for, you might not be able to afford buying a bunch of things that aren't going to contribute to your leveling.

So a crafter's constraints are:
Time
Inventory
Bazaar slots
Personal need (SP, items for you, doing things to have fun)
Cost (from a bad economy)

So squenix has kinda screwed the crafters on multiple fronts.