I don't think the market ward system is able to handle the interdependent economy that squenix was hoping for, even if the population was there to support it. Since it takes you forever to make a part you are probably going to do one of two things: make something that you need for your own use, find something with good SP to level ASAP. You don't really have the time or inventory slots (for old junk) to make things that are beneath you in level unless those things sell for more than what you can make right now. Also because you can only sell so many things at once, it isn't like you can make a bunch of low level stuff quickly for sale because you want to sell better things. Plus depending on how much things are going for, you might not be able to afford buying a bunch of things that aren't going to contribute to your leveling.
So a crafter's constraints are:
Time
Inventory
Bazaar slots
Personal need (SP, items for you, doing things to have fun)
Cost (from a bad economy)
So squenix has kinda screwed the crafters on multiple fronts.


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