Personally I think they need to remove the dyed materials requirement all together, part of the really unique aspects of this game is the ability to make dyed clothing in the first place (nothing new for MMOs, I know. I come from Mabinogi I know all the woes of coloring gear) but I think dyes should not only be non-exclusive to fabric type but also be universal for crafting.
For example: Canvas Doublet Vest (Blue):
Canvas Doublet Front (Blue) (x1)
Canvas Doublet Back (Blue) (x1)
Leather Shoulder Guards (Red) (x1)
Buffalo Leather Strap (Red) (x1)
Cotton Yarn
What if I don't want the red shoulders and straps to clash hideously with the blue canvas? (Which I don't). I should be able to put ANY kind of colored leather strap in as a substitute and have the finished product represent that in-game.
I can understand binding the multiple parts (ie: front and back) to the same color because the that whole section is likely one dyable unit but really. If I throw black leather shoulder guards and strap in there it should come out blue and black instead of blue and red.
Maybe I don't even want "Woad-blue" canvas, why can't I use Mesa-Red dye on the canvas? If the recipes were simplified to this extent I would be much more interested in crafting. (That and if the mini-game wasn't... you know). It would also makes the wards simpler because there would be no need for "Item A (color A), Item A (color B), Item A (color C)" etc. I should be able to go to the wards, buy any ol' Canvas Doublet Vest, then "Seek Dye", and let the appropriate crafter of adequate rank apply a new dye to it for a fair price.
That's just my two cents on it, I had always felt a little cheated when XIV advertised dyable gear and this restrictive system is what they meant.



Reply With Quote







