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  1. #1
    Player
    Pyrix's Avatar
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    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100

    Simplification of recipes not cool.

    Part of the thing that appealed to me about synthesis recipes was their complexity! I like the fact that in order to make chainmail, you must first make the wire from ingots, which then must be bent into rings, to then make a metal chain which you'd then perhaps use to make a chainmail vest with to use in making a haubergeon. This simplification of the recipes reads "Dumbing down for stupid people". I don't want my recipes simplified, I want them to stay as they are!
    (20)

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    8 items to cook a fkn pie is overkill.

    Im welcoming the change.
    (52)

  3. #3
    Player
    NoctisUmbra's Avatar
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    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    They don't necessarily mean all recipes. I wouldn't be surprised if 90% of the changes were to CUL recipes.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Pyrix View Post
    Part of the thing that appealed to me about synthesis recipes was their complexity! I like the fact that in order to make chainmail, you must first make the wire from ingots, which then must be bent into rings, to then make a metal chain which you'd then perhaps use to make a chainmail vest with to use in making a haubergeon. This simplification of the recipes reads "Dumbing down for stupid people". I don't want my recipes simplified, I want them to stay as they are!
    Yes I rather enjoy needing specifically died sleeves and checkered pants to make something, instead of you know...base items with the abillity to dye afterwards or something.

    Many recipes are needlessly complicated. Turning nuggets, to ingots, to rings is fine and dandy, thats just a process. But needing "Grey" Chainmail sleeves and "Blue" rivits is anoying as hell.
    (22)

  5. #5
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Pyrix View Post
    Part of the thing that appealed to me about synthesis recipes was their complexity! I like the fact that in order to make chainmail, you must first make the wire from ingots, which then must be bent into rings, to then make a metal chain which you'd then perhaps use to make a chainmail vest with to use in making a haubergeon. This simplification of the recipes reads "Dumbing down for stupid people". I don't want my recipes simplified, I want them to stay as they are!
    I welcome the change because I am not a masochist who enjoys taking 30 minutes to an hour to prepare the materials to make the single final product. Have you ever tried restocking your entire retainer from empty? If you're making complicated recipes the process takes several hours. Some components could be simplified and/or removed.

    While they are at it, add instant recipes, redo 30-40 LW/Alchemist, and lower shard requirements on 45-50 on all crafts.

    Also, the entire crafting "mini-game" is not fun.

    Finally, one could argue nothing in the game is hard to make, you just need excessive amounts of time. Crafting's largest problem is the insane amount of time involved. If they want to make things unique -- just make the materials for more unique crafts (IE: HNM Crafts) harder to obtain, but spread them out over the entire course of the game -- not just lvl 50.
    (9)
    Last edited by Tibian; 08-18-2011 at 12:08 PM.

  6. #6
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jynx View Post
    Many recipes are needlessly complicated. Turning nuggets, to ingots, to rings is fine and dandy, thats just a process.
    Exactly!

    Quote Originally Posted by Jynx View Post
    But needing "Grey" Chainmail sleeves and "Blue" rivits is anoying as hell.
    Then there's this. ^

    No one wants things dumbed down but FFS, REALLY!? Just like the overkill on the crafting menu. I wanna make something not spend hours confirming "YES! I WANNA F**KING MAKE THAT!!!!" *pounds on enter button*
    So they fixed it. It's a nice streamlined event and even MORE fun to craft with.
    (6)

  7. #7
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Just don't dumb it down is all I'm worried about. I shouldn't be able to make a haubergeon with iron ingots and some cloth. There's more to it than just that!
    (3)

  8. #8
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    I think most likely they scrap the need to make all the colourful sleeves, back and front etc., instead just non-coloured and then apply maybe dye at the end.
    (0)

  9. #9
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    The only items I'd like see changed to an extent are the recipes for food. It's a difficult thing to rank up with so many ingredients.

    However I agree that if recipes for Haubs are dumbed down to "5 nuggets, 2 ingots, 2 cotton cloth bolts." well shit, son. If I wanted to play with blocks I'd go back to pre-school.
    The complexity that's there, or might still be there in the future, isn't meant to make you want to hang yourself. It's also a nice way to subtly limit the amount of certain items in the market wards.
    The one thing that does bug me about current recipes in regards to armour are the required DYED items. That just bugs the hell out of me.

    Dying systems in the future, for either alchemist or weaver, would ideally take one undyed piece of armour, and several dyes (Leather, cloth alike) to make a coloured item.

    Which is a better option than to kill synthesizing into 1 mat snoozefests. :/
    Darkmatter! Now in various It-can-be-ANYTHING flavours! Leather dark matter, cloth dark matter!
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  10. #10
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    How do you simplify an Alchemists' already simple list of ingredient demands?

    If anything, it would help if there were more recipes per rank range (20, 30, 40+).

    Also, [item=2000118]Milling Training[/item] - An entire training book dedicated to learning to mill flour, Square Enix?
    (1)

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