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  1. #1
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90

    is there any chance of getting a hardcore/savage roulette anytime soon? [Dev]

    The type of 4 man dungeons that require high level of gear, skill, and team work in order to beat.
    (1)

  2. #2
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Which makes you wonder: Will the reward be the same? Or will it offer more for the challenge? If it's the same, I don't think many would bother.
    (0)

  3. #3
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Maybe higher reward of poetic tomes and a chance for Carbontwine to drop.
    (0)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    That won't happen because having a bunch of randoms trying to work together tightly and in sync never works. Most people just play with a static or FC for hardcore content anyway.
    (4)

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I'll probably get flamed for saying this...

    But if they implemented an item level sync to the dungeons we have now, like i100 for the experts we have now... You'd see how different they are lol
    (5)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    By nature having 4 people means a lot less chance to screw something up and thus easier.
    (1)

  7. #7
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zumi View Post
    By nature having 4 people means a lot less chance to screw something up and thus easier.
    So your saying the only time anything is hard is when it's 8 man?
    (0)

  8. #8
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    622
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by Bigcat9715 View Post
    So your saying the only time anything is hard is when it's 8 man?
    Perfect coordination for 8 players seems harder than perfect coordination for 4 players. Makes sense to me, rule of odds.
    (0)
    Just your friendly neighborhood elezen

  9. #9
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Wobi View Post
    Perfect coordination for 8 players seems harder than perfect coordination for 4 players. Makes sense to me, rule of odds.
    Has anyone ever suggested 6 man dungeons before? You know 2 tanks, 2 healers, 2 dps?
    (0)

  10. #10
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Bigcat9715 View Post
    Has anyone ever suggested 6 man dungeons before? You know 2 tanks, 2 healers, 2 dps?
    I'd love to see the DPS que times for that. Queue before going to bed so you can do it in the morning?

    Quote Originally Posted by Zfz View Post
    6-mans were suggested really early on in launch, if not during beta, but the suggestion was 1 tank, 1 healer, 4 DD.
    This would be the right way to go, and I do remember that suggestion on the forum. Maybe one day we will see it.
    (0)
    Last edited by AzakaTonnerre; 01-12-2015 at 12:45 PM.

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