yes, please fix!
yes, please fix!

Did not know there is a workaround bit it seems costly and highly annoying. Please let us lock the ones se don't wanna delevelled
There's no menu option to view all of my desynth levels... or am I missing something?
you can view desynth level via the character screen, click on gsm and desynth will be displayed




Or you know, they could take the BS out of the equation and just lock the Desynth level.
We already get a finite amount of points in regards to leveling up Desynthesis and we now have the means to reset that level.
Given that the above is true, there is no real rhyme or reason as to why Desynthesis levels aren't locked like normal crafting.

Things start to change a bit once you've hit the 300/300 cap for desynth. The safe for 3 successful desynths doesn't always apply. I've witnessed on several occasions that the third desynth will, at times, cause one of my other skills to delvl. I've also lost skill on a unsuccessful desynth. Whether these are bugs or not, I can't say, but it's something to be aware of nonetheless. Also, once you hit the 300 overall cap, for any amount gained in one skill you will lose an equal amount in another. I.E. +.23 gained in GSM, -.23 lost in BSM. One last thing, do your desynthing next to a materials vendor and desynth a lvl 1 item.If you weren't aware, if you successfully desynth for a class, that class will not delevel for the next 3 successful desynths, no matter what.
So, if you succeed a GSM desynth, then do 3 successful BSM desynths, you won't get any delevel from GSM. I guess ideally you would cap 1 desynth to 100, then while working on your second one, do 1 GSM, 3 BSM (successful ones, breaks don't matter), repeat. Leveling your third desynth skill would be really annoying, of course.
I think the more annoying thing is that you don't have enough possible points to get 100 desynth in 3 different skills. It's like, what, 100, 100, then 96-97 or something? Gee... thanks.
Anyway, I doubt they will ever "fix" this issue, since it's exactly how they designed it to work. And honestly, the delevel is like 0.01, and only happens sometimes. Not that it's not annoying, but it's not exactly game breaking.
Last edited by Dejectedbunny; 01-16-2015 at 04:29 AM. Reason: Stupid @#$%ing char limit. /sigh


The cycling is hardly expensive at all, you don't need to desynth stuff at your desynth level to lock the craft. I just make L1-5 items and blow them up, doesn't take much space at all as I can hold onto a stack of the mats rather than the item itself, so I can always make more when I intend on desynthing more.


It is extremely annoying to maintain after a while, especially when you're talking about 3 separate desynth classes. In this case if you're leveling class C, you need to desynth a cheap class A & class B item before every 2 of class C. It's really repetitive in a bad way.The cycling is hardly expensive at all, you don't need to desynth stuff at your desynth level to lock the craft. I just make L1-5 items and blow them up, doesn't take much space at all as I can hold onto a stack of the mats rather than the item itself, so I can always make more when I intend on desynthing more.
Allowing a player to lock/unlock each individual desynth skill such that locked skills did not delevel would be SO much cleaner and vastly preferable.


I'm actually working on my third desynth (I have Goldsmith and Leatherworker up high, turning my attention to Weaver when I'm not busy juggling raiding and capping Poetics on two characters alongside class and homework and all that), and while I do agree that it could be improved on, I honestly think it's not that bad as it is right now. Though I feel like I have a higher tolerance level for stuff like this than most others.It is extremely annoying to maintain after a while, especially when you're talking about 3 separate desynth classes. In this case if you're leveling class C, you need to desynth a cheap class A & class B item before every 2 of class C. It's really repetitive in a bad way.
Allowing a player to lock/unlock each individual desynth skill such that locked skills did not delevel would be SO much cleaner and vastly preferable.

i don't really think the economy can support high level desynth in some worlds. The money just isn't there to get all the mats. I mean, i see people with 130 million on youtube but like, if desynth is supposed to help someone transition to 4 star, this cap sucking reversion thing the OP is talking about... no, it doesn't even promote continuing account payment. There's a level after challenge, called too challenging, then after that it goes annoying, then frustrating, irritating, and some other terms game designers use... eventually you get to the "not worth it" and "cancelling account to go do irl stuff instead of paying for this game".
They need to either fix desynth or fix the RNG. I don't care how shiny the new dungeons get.
Nothing is quite so boring as nothing.
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