Quote Originally Posted by ZaaZaa View Post
If you played FF11 from 2002-2005, you know very well doing skillchains are super fun and rewarding. The skillchains in FF11 died because too many bad players whined about them and SE made some changes.
Never got to see those changes, but they were the subject of loads of arguments. Some party member missed their window, or went in too soon, and the ongoing argument could potentially end in a party disband. The biggest thing, though, is that in that game you would always auto-attack and rarely rely on additional actions. Here, auto attack is the exception and you mostly rely on actions that form your own personal skill chain.

Also, a 2 man "skill chain" between the healer and the tank alone would be an incredibly boring thing.