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  1. #1
    Player
    ZaaZaa's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Seika Tsu
    World
    Gilgamesh
    Main Class
    Marauder Lv 60

    Adding skillchains in game...

    I was trying hard to think of ways to make people WANT to pay tanks and healers, since there is a great imbalance between tanks/healers and DPS.

    Some players don't want to tank and heal because it has too deep responsabilities. A lot don'T like the pressure from tanks and healers. I didn'T find a solution yet, for these people.

    BUT, some players don't want to play tanka nd healers because it is BORING... and for these people, i have a little solution. Bring back skillchains from FF11... but ONLY for tanks and healers. Tank vs tank = DEF buff... healers vs healers = increasing the MND on healers and healer + tank = haste buff.

    BUT it has it's flaws... one of them being adding these skillchains will scare even more people.. those who don't want the responsabilities...

    Question is, will it scare more then will get more people interested ?
    (1)

  2. #2
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Being a Healer I would say.. no thank you. WHM is already pretty frustrating at times during SRs in dungeons. I don't need another mechanic to deal with...
    (0)

  3. #3
    Player
    ZaaZaa's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Seika Tsu
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by VanilleFang View Post
    Being a Healer I would say.. no thank you. WHM is already pretty frustrating at times during SRs in dungeons. I don't need another mechanic to deal with...
    My mains are equally tank and healer. I still find them boring at times. Using skillchains would make me enjoy these classes even more.

    It could be a skillchain we could do once and would last 2 minutes. I mean, even in a hardcore moment, the one opening the skillchain could wait a bit longuer on a more appropriate time. Now, SE could give a few sec, 5-7 sec, for the other healer to close the skillchain.

    Also, these skills could be instant and could be done while running (like swifcast). If you played FF11 from 2002-2005, you know very well doing skillchains are super fun and rewarding. The skillchains in FF11 died because too many bad players whined about them and SE made some changes.

    But trust me, nothing was feeling better then a successful skillchain + magic burst.
    (0)

  4. #4
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ZaaZaa View Post
    If you played FF11 from 2002-2005, you know very well doing skillchains are super fun and rewarding. The skillchains in FF11 died because too many bad players whined about them and SE made some changes.
    Never got to see those changes, but they were the subject of loads of arguments. Some party member missed their window, or went in too soon, and the ongoing argument could potentially end in a party disband. The biggest thing, though, is that in that game you would always auto-attack and rarely rely on additional actions. Here, auto attack is the exception and you mostly rely on actions that form your own personal skill chain.

    Also, a 2 man "skill chain" between the healer and the tank alone would be an incredibly boring thing.
    (0)

  5. #5
    Player
    Gorvi's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    57
    Character
    Gorvi Velgin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Wait, who out there is saying that it's boring? I have both at 50 and I wouldn't call them boring, at least no more so than playing a DPS.
    (0)

  6. #6
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ZaaZaa View Post
    BUT, some players don't want to play tanka nd healers because it is BORING...
    Those people have not played either role for long enough then. Tanking is the single most active job in this game, for all I seen so far. The tank is basically orchestrating the entire battle ground, moving foes, all while constantly monitoring the battle ground for any ads (unless they have memorized the map so well that they know where and if there are adds)

    Healer is the second hardest job in a party, and in some scenarios it can jump to be harder than tanking.

    Anyone that is avoiding the job because "it is boring" really should give the roles a chance (but they will very likely grow extremely frustrated very very fast.)
    (0)

  7. #7
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Ogulbuk View Post
    Tanking is the single most active job in this game, for all I seen so far.
    As someone who's playing all roles in EX Primals and second coil, no. God no. Half the content in the game as a tank I get to ignore 80% of the fight and just stand there and do the same stuff I do for every other fight. (and that's with it being second coil/ex primals having things to actually do as a tank). And you might say "yeah DPS do that too" but DPS done well actually have complicated rotations to maintain and a lot to focus on when trying to optimize damage; plus are the ones that take care of the majority of mechanics.

    That said, skillchains were not terribly interesting. The only reason they ever were in XI was because XI was so incredibly slow paced and braindead they were one of the only things that involved any level of coordination or reaction at all. I'd personally rather the introduction of more skills like Cover or Goad which allow more interactions with other players than arbitrary combo checks slapped down every x seconds.
    (1)
    Last edited by Garlyle; 01-13-2015 at 02:08 AM.

  8. #8
    Player
    ZaaZaa's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Seika Tsu
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ogulbuk View Post
    Anyone that is avoiding the job because "it is boring" really should give the roles a chance (but they will very likely grow extremely frustrated very very fast.)
    I got all roles leveled, nothing special, and i have played since NA release. Now, what i am saying is that my favorite jobs, ironically, are tanks and healers.

    ALL jobs get boring after some time, and that means it would be even more enjoyable to play a class that would use skillchains. Especially for the FF11 oldschool nostalgics.

    I played FF11 from 2002 to 2005 and i left because skillchains was not a thing anymore. WoW stole too many players and SE had to dumb the game down to keep people playing. IT was not even hard, just too many lazy players didn'T want to bother communicate, read the party chat... Too many players like to do their own thing... But skillchains are awesome to boost the PVE experience.
    (0)

  9. #9
    Player
    Charisma's Avatar
    Join Date
    Apr 2014
    Posts
    234
    Character
    Barrie Capdevila
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ogulbuk View Post
    Tanking is the single most active job in this game
    Are you ... actually serious..?

    I dont really know how you would define active but, moving a monster for 4 feet and aggro swap isnt really active, this game mostly has dull tank mechanics in boss fights, which is pretty much the reason people dont like tanking, especially paladins are the worst, because beside this dull mechanics, they mostly need to press 1-2-3, thanks to their super alternate rotation possibilities.
    (0)

  10. #10
    Player
    Razzorn's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Razzorn Zelimore
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Charisma View Post
    Are you ... actually serious..?

    I dont really know how you would define active but, moving a monster for 4 feet and aggro swap isnt really active, this game mostly has dull tank mechanics in boss fights, which is pretty much the reason people dont like tanking, especially paladins are the worst, because beside this dull mechanics, they mostly need to press 1-2-3, thanks to their super alternate rotation possibilities.
    Sorry but, you are wrong about this one. Most people don't take on tanking solely because of the spotlight. You are the cornerstone of the party, and if you don't do it correctly, you have everyone yelling at you. Your general person just doesn't want the responsibility of dealing with random idiots yelling at them for making mistakes.

    It is definitely not dull playing a tank, or a healer for that matter. That status is reserved for DPS.
    (1)

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