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  1. #31
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Miitan View Post
    Sadly this. SE have created this game to cater for the lowest common denominator so any core mechanic that would be too difficult for a 5 year old child to understand is automatically out of the running. It's the reason that ninja was nerfed after SE realised that players weren't completely braindead and could actually use it to its full potential.
    Or, rather, by their own admission, that players were too good at number crunching and found a way to have it do more than SE intended it to do. Ninja as SE intended it to be used would have been fine; too bad the player base outdid SE's own class designers on this one.

    Either way, it sounds nice, but at the same time the end result of this is actually a lot more braindead than you'd think. We go from actually having rotations and sequences to learn and perform, to... spamming the same move over and over on a certain target for something you're likely relying on outside information to find out is even a thing. I'm not sure I'd call that enhancing the game experience, as novel as the idea sounds. This isn't to say there aren't ways to make it work that are more interesting than that, but it's similar to the whole "Why am I not targetting a weakness with Black Mage" thing - because all that ends up happening is you reduce to just spamming a single element spell and just needing to know which one's the correct answer to the problem.
    (2)
    Last edited by Garlyle; 01-13-2015 at 05:47 AM.

  2. #32
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I'm seeing that the logic isn't "It's too difficult for players to comprehend," but rather "It forces certain classes in certain situations."
    With the current FFXIV, while it isn't always optimal, as long as you have a tank, a healer, and some DPS, you can do pretty much anything. Restricting certain actions to certain moves used by certain classes means that players who don't LIKE those classes are forced to use those classes for those purposes.
    For example, let's say player A really likes playing lancer, and he really likes crafting.
    It's a pretty well-known fact that certain recipes for gear for lancers require aldgoat horns (horn scale armor, anyone?) and Player A wants to be self-sufficient and make the gear himself.
    Well, since he uses spears, he can't get the horns. Sure, he could buy them, but he can't get them himself and thus can't be self-sufficient.


    Another example. There's a boss who needs to have his legs disabled in order to prevent an OHKO charge attack. Your group is therefore FORCED to bring a monk and/or bard for this fight, since they're the only ones that can disable lower limbs.
    Conversely, if the arms need to be broken, you MUST bring a DRG to deal with one limb, and either a WAR or PLD for the other limb.
    This is called "character select forcing," something 2.0 was specifically designed to NOT have. They've said numerous times that they'd ideally want all content to be doable by any configuration of DPS, tank, and healer.
    The dev team doesn't think we're idiots, but they DO think we complain a lot. And they're not wrong. Having a system that promotes character select forcing just makes the game unnecessarily convoluted and doesn't gel with the way the game system works now. Since melee classes use combos now, pretty much every attack will get used so just adding "breaks" to skills would be pointless as nearly every skill will eventually get used in a long enough fight.

    Oh, and having to knock off a horn from a goat to get it is stupid anyway. It's dead. We can pull it off ourselves. If anything hitting it with a sword would be more likely to damage it beyond use.
    (6)

  3. #33
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shake0615 View Post
    I really miss this too. I'm tired of being treated like an idiot by this game's developers...
    Gotta get that sweet lowest common denominator money.
    (5)

  4. #34
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by PArcher View Post
    People here are giving today's gamers way too much credit. Most DPS have no idea what the limit break is, or their basic rotation (or even anything past their 1 - 2 - 3 combo...)
    And don't you dare suggest in a polite way to these people that they do something different, lest you get a flurry of "dont tell me how 2 pley u elitest @#$% u dont pay 4 my gaem get a lief sory i dont pley 247 u were new 2 1nce", as they sit there in full i120 poetics gear.

    Of course, not helping them gets the same response from them.
    (0)

  5. #35
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by kyuven View Post
    snip
    This, precisely. It's not that players are too stupid for this system. It's that it's needlessly exclusionary.
    (2)

  6. #36
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kyuven View Post
    This is called "character select forcing," something 2.0 was specifically designed to NOT have. They've said numerous times that they'd ideally want all content to be doable by any configuration of DPS, tank, and healer.
    Are we playing the same game? Bard is already required in every progression pushing fight and has been since the launch of the game practically.
    (0)

  7. #37
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by 314159265358979323846264338327 View Post
    And don't you dare suggest in a polite way to these people that they do something different, lest you get a flurry of "dont tell me how 2 pley u elitest @#$% u dont pay 4 my gaem get a lief sory i dont pley 247 u were new 2 1nce", as they sit there in full i120 poetics gear.

    Of course, not helping them gets the same response from them.
    lol. You are so clueless. I dont know how many people I've helped learn their jobs and optimize, far more than I can remember since launch. Problem is, for every person I help, there are 10 more that I can't, mostly because they won't listen to suggestions or think they are perfect as they are ("its my money and I can play as I want")

    Also, if you're going to say anything about gear, would help to at least do a proper gear-check and note what I really have
    (0)

  8. #38
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by PArcher View Post
    lol. You are so clueless. I dont know how many people I've helped learn their jobs and optimize, far more than I can remember since launch. Problem is, for every person I help, there are 10 more that I can't, mostly because they won't listen to suggestions or think they are perfect as they are ("its my money and I can play as I want")

    Also, if you're going to say anything about gear, would help to at least do a proper gear-check and note what I really have
    I don't think he was talking about you. Sounded like he quoted you because he agreed to your post and wanted to continue what you were saying.
    (1)

  9. #39
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bluevann View Post
    And oh Gods: Spearfishing.

    Give us Spearfishing baaaack!
    Animation locking.
    (0)

  10. #40
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by kyuven View Post
    snip.
    So... Making it so that 1 skill from each DPS class can incapacitate a specific part is out of the realm of possibility? (ex. 1 skill from each DPS breaks lower limbs, 1 from each breaks left side, right side, head/horns, etc) Or perhaps correctly executing combos consecutively could cause incapacitation? (think stacking Wrath or Greased Lightning)

    This would not be a hard thing to do... Evolution is key. Just because we want a feature to make a return, doesn't mean that it needs to be an exact carbon copy of its v1 existence.

    Given the above, it would eliminate your "character select forcing" while still encouraging players to pay attention and use their damn brains.
    (0)
    Last edited by Archadius; 01-13-2015 at 10:07 PM.

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