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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I'm seeing that the logic isn't "It's too difficult for players to comprehend," but rather "It forces certain classes in certain situations."
    With the current FFXIV, while it isn't always optimal, as long as you have a tank, a healer, and some DPS, you can do pretty much anything. Restricting certain actions to certain moves used by certain classes means that players who don't LIKE those classes are forced to use those classes for those purposes.
    For example, let's say player A really likes playing lancer, and he really likes crafting.
    It's a pretty well-known fact that certain recipes for gear for lancers require aldgoat horns (horn scale armor, anyone?) and Player A wants to be self-sufficient and make the gear himself.
    Well, since he uses spears, he can't get the horns. Sure, he could buy them, but he can't get them himself and thus can't be self-sufficient.


    Another example. There's a boss who needs to have his legs disabled in order to prevent an OHKO charge attack. Your group is therefore FORCED to bring a monk and/or bard for this fight, since they're the only ones that can disable lower limbs.
    Conversely, if the arms need to be broken, you MUST bring a DRG to deal with one limb, and either a WAR or PLD for the other limb.
    This is called "character select forcing," something 2.0 was specifically designed to NOT have. They've said numerous times that they'd ideally want all content to be doable by any configuration of DPS, tank, and healer.
    The dev team doesn't think we're idiots, but they DO think we complain a lot. And they're not wrong. Having a system that promotes character select forcing just makes the game unnecessarily convoluted and doesn't gel with the way the game system works now. Since melee classes use combos now, pretty much every attack will get used so just adding "breaks" to skills would be pointless as nearly every skill will eventually get used in a long enough fight.

    Oh, and having to knock off a horn from a goat to get it is stupid anyway. It's dead. We can pull it off ourselves. If anything hitting it with a sword would be more likely to damage it beyond use.
    (6)

  2. #2
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by kyuven View Post
    snip
    This, precisely. It's not that players are too stupid for this system. It's that it's needlessly exclusionary.
    (2)

  3. #3
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kyuven View Post
    This is called "character select forcing," something 2.0 was specifically designed to NOT have. They've said numerous times that they'd ideally want all content to be doable by any configuration of DPS, tank, and healer.
    Are we playing the same game? Bard is already required in every progression pushing fight and has been since the launch of the game practically.
    (0)

  4. #4
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by kyuven View Post
    snip.
    So... Making it so that 1 skill from each DPS class can incapacitate a specific part is out of the realm of possibility? (ex. 1 skill from each DPS breaks lower limbs, 1 from each breaks left side, right side, head/horns, etc) Or perhaps correctly executing combos consecutively could cause incapacitation? (think stacking Wrath or Greased Lightning)

    This would not be a hard thing to do... Evolution is key. Just because we want a feature to make a return, doesn't mean that it needs to be an exact carbon copy of its v1 existence.

    Given the above, it would eliminate your "character select forcing" while still encouraging players to pay attention and use their damn brains.
    (0)
    Last edited by Archadius; 01-13-2015 at 10:07 PM.