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  1. #21
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    This will never come back because most players ARE that daft. Just play on DF for a while and you'll wonder how some players can even turn on their computer/console
    Fixed for troofs! :P
    (0)

  2. #22
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sadana View Post
    This seems pretty cool. I love team work! But wouldn't lag/latency mess this kind of thing up? Was 1.0 slower than 2.0 or was this just exaggerated for the tutorial video?
    lag will mess almost anything up, there are always work arounds like the 90% cast timer thing.
    (0)
    "Try not. Do or do not. There is no try."

  3. #23
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sadana View Post
    This seems pretty cool. I love team work! But wouldn't lag/latency mess this kind of thing up? Was 1.0 slower than 2.0 or was this just exaggerated for the tutorial video?
    1.x was much slower than ARR. Instead of starting with full TP like in 2.x. You started with none, with 1.0 it was spamming 1 ability to increase TP till you could WS, then later auto attack to build TP. Personally I much prefer 2.xs combat over 1.x and even ffxi. Tis more involving.
    (0)

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sadana View Post
    This seems pretty cool. I love team work! But wouldn't lag/latency mess this kind of thing up? Was 1.0 slower than 2.0 or was this just exaggerated for the tutorial video?
    A combination of slower fight and animation lock. Have to wait until the animation ended before you could do the next action, be it the next attack or running away. Most time animation lock was no problem. But then came Ifrit with his eruptions ^^
    (0)
    Last edited by Felis; 01-13-2015 at 01:29 AM.

  5. #25
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    Yeah I hate to say it but players are just too spoiled now. To try and integrate a more challenging and interesting system at this point would result in a firestorm of temper tantrums and forum crying the likes of which might unravel reality as we know it. It really is too bad too that we as a civilization are intentionally taking steps to make our populace think less rather than more. We are breeding our species into stupidity one generation at a time. Just watch Idiocracy.
    (3)

  6. #26
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Yes please! And more stuff from our 1.23 battle system while they're at it lol. It was so much more involved ; ;
    (0)

  7. #27
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Mishini_Dracoto View Post
    They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.
    The answer to this, of course, is to make the mechanic a well-known part of the game, and to have clear in-game messages to reenforce it when it happens. Guildhests, for instance, that can't be completed until the players trigger a break. When a break happens, light the monster up with a big exclamation point, or something, and a chat message along the lines of, "You have severed the Chimera's tail! The brute is critically weakened!" Class quests should all include at least one fight to hammer the mechanic through, where getting a drop depends on triggering the break, with instructions on how to do so.

    The one thing that I definitely think would not fly, though, is having only certain jobs capable of inflicting certain types of breaks. If they're not even going to give us an elemental wheel for fear of "favored classes" abuse, I very much doubt they'd allow something like this. More likely, everyone would have a single break skill, clearly annotated as such, and every monster with a breakable part would be vulnerable to any class's break skill.
    (1)

  8. #28
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    People here are giving today's gamers way too much credit. Most DPS have no idea what the limit break is, or their basic rotation (or even anything past their 1 - 2 - 3 combo...)
    (0)

  9. #29
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Archadius View Post
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend, and was thus removed with the transition from v1 to v2. Interesting as it was, I doubt we'll ever see it again. The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    Sadly this. SE have created this game to cater for the lowest common denominator so any core mechanic that would be too difficult for a 5 year old child to understand is automatically out of the running. It's the reason that ninja was nerfed after SE realised that players weren't completely braindead and could actually use it to its full potential.
    (1)

  10. #30
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I can see this being implemented in some boss fights. The mini boss in Qarn HM was hadd multiple body parts we had to destroy....then there was the Kraken, too.

    Maybe eventually we'll have a boss where we can choose which body parts to destroy to make the fight easier or whatever
    (0)

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