https://www.youtube.com/watch?v=llfFDu10rds
Battle Regiment was also not really a Skill Chain. It was more like a Attack Type Chain.



https://www.youtube.com/watch?v=llfFDu10rdsI just loved skillchains from ffxi and to find out they tried to implement it in 1.0 (obviously i didn't play 1.0) but took it out because of this lame reason kinda ticks me off. It probably wasn't even that bad of a system but because 1.0 as a whole was horribly designed it kinda took the fall with other awesome sounding ideas they had.
Battle Regiment was also not really a Skill Chain. It was more like a Attack Type Chain.


"Try not. Do or do not. There is no try."
1.x was much slower than ARR. Instead of starting with full TP like in 2.x. You started with none, with 1.0 it was spamming 1 ability to increase TP till you could WS, then later auto attack to build TP. Personally I much prefer 2.xs combat over 1.x and even ffxi. Tis more involving.



A combination of slower fight and animation lock. Have to wait until the animation ended before you could do the next action, be it the next attack or running away. Most time animation lock was no problem. But then came Ifrit with his eruptions ^^
Last edited by Felis; 01-13-2015 at 01:29 AM.
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