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  1. #1
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Pterois View Post
    i dont see why the FFXIV version of skillchains/magic burst would be hard to comprehend when you have things like the binding coils, which less than 20% truly comprehend, yet have a pretty dedicated portion of content still being developed for that 20%. I doubt this would be harder to figure out then those coils so that logic kinda falls through... especially when you have heard it several times over and over that the battle systems is lack luster and needs some more OOMF! I WOULD LOVE team coordination instead of just hit 1/2/3 over and over with some GCDs thrown in here and there.
    The logic really doesn't fail. 1.0 was deemed "Confusing" and "Hard o understand" "Challenging fo new players" so along side with performance issues, 2.0 was a reboot o required skill level. Anybody who played 1.0 knows this. MNK's abilities were largely reworked. (some of their abiliies used MP . . . Fists of Earh, etc) hose types of changes.

    A big part of te problem is: If you can do it, there needs to be a benefit for doing it, or else you are just wasting resources for a cheap gimmick hat nobody will notice. So there was an NM Ram for example, in order to get his horn to drop, you had to break while fighting him. Goingback to what we were saying about it being complicated, the average player of FFXIV would never ever get a clue how to obtain those items after killing 99,999,999 goat NM's. They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.
    (5)

  2. #2
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mishini_Dracoto View Post
    The logic really doesn't fail. 1.0 was deemed "Confusing" and "Hard o understand" "Challenging fo new players" so along side with performance issues, 2.0 was a reboot o required skill level. Anybody who played 1.0 knows this. MNK's abilities were largely reworked. (some of their abiliies used MP . . . Fists of Earh, etc) hose types of changes.

    A big part of te problem is: If you can do it, there needs to be a benefit for doing it, or else you are just wasting resources for a cheap gimmick hat nobody will notice. So there was an NM Ram for example, in order to get his horn to drop, you had to break while fighting him. Goingback to what we were saying about it being complicated, the average player of FFXIV would never ever get a clue how to obtain those items after killing 99,999,999 goat NM's. They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.
    LOL then that person is an idiot and is also being hard headed. Is it so hard to read (by that i mean look something up to find the answer) or ask someone one around you "hey this thing not dropping for you too?" "oh i have to break his horn??" But name calling aside, you will not get very far in any MMO if that is how you play them. I'm sick and tired of content being held back because of the moron who WOULD literally sit there for 99,999,999 NM's without out looking up a single bit of information about the drop itself... HELL how would he even know about the drop in the first place? probably looked it up but didn't finish reading the most important part of the page. So yes the logic fails because its being based on an idiot.
    (3)
    "Try not. Do or do not. There is no try."

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Mishini_Dracoto View Post
    They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.
    The answer to this, of course, is to make the mechanic a well-known part of the game, and to have clear in-game messages to reenforce it when it happens. Guildhests, for instance, that can't be completed until the players trigger a break. When a break happens, light the monster up with a big exclamation point, or something, and a chat message along the lines of, "You have severed the Chimera's tail! The brute is critically weakened!" Class quests should all include at least one fight to hammer the mechanic through, where getting a drop depends on triggering the break, with instructions on how to do so.

    The one thing that I definitely think would not fly, though, is having only certain jobs capable of inflicting certain types of breaks. If they're not even going to give us an elemental wheel for fear of "favored classes" abuse, I very much doubt they'd allow something like this. More likely, everyone would have a single break skill, clearly annotated as such, and every monster with a breakable part would be vulnerable to any class's break skill.
    (1)